/* * Copyright (c) 2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef FRAME_INFO_CONST_H #define FRAME_INFO_CONST_H namespace OHOS { namespace RME { enum class FrameEvent { EVENT_BEGIN_FRAME, EVENT_FLUSH_ANIMATION_START, EVENT_FLUSH_ANIMATION_END, EVENT_FLUSH_BUILD_START, EVENT_FLUSH_BUILD_END, EVENT_FLUSH_LAYOUT_START, EVENT_FLUSH_LAYOUT_END, EVENT_FLUSH_RENDER_START, EVENT_FLUSH_RENDER_END, EVENT_FLUSH_RENDER_FINISH_START, EVENT_FLUSH_RENDER_FINISH_END, EVENT_PROCESS_POST_FLUSH_START, EVENT_PROCESS_COMMANDS_START, EVENT_ANIMATE_START, EVENT_RENDER_START, EVENT_SEND_COMMANDS_START, EVENT_END_FRAME, EVENT_SET_PARAM, UNKNOWN, }; enum class SceneEvent { SCENE_INVALID = 0, VIDEO, SLIDE, GAME, CLICK, SCENE_MAX, }; } // namespace RME } // namespace OHOS #endif