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Searched defs:AllShaderData (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.h66 struct AllShaderData { struct
67 BASE_NS::vector<PerShaderData> perShaderData;
69 BASE_NS::unordered_map<uint64_t, uint32_t> shaderIdToData;
72 RENDER_NS::RenderHandle defaultShaderHandle;
73 RENDER_NS::RenderHandle defaultStateHandle;
74 RENDER_NS::RenderHandle defaultPlHandle;
75 RENDER_NS::RenderHandle defaultVidHandle;
76 RENDER_NS::PipelineLayout defaultPipelineLayout;
77 BASE_NS::vector<RENDER_NS::ShaderSpecialization::Constant> defaultSpecilizationConstants;
H A Drender_node_default_shadow_render_slot.h163 struct AllShaderData { struct
174 AllShaderData allShaderData_; argument
H A Drender_node_default_material_render_slot.h91 struct AllShaderData { struct
92 BASE_NS::vector<PerShaderData> perShaderData;
94 BASE_NS::unordered_map<uint64_t, uint32_t> shaderIdToData;
97 RENDER_NS::RenderHandle defaultShaderHandle;
98 RENDER_NS::RenderHandle defaultStateHandle;
99 RENDER_NS::RenderHandle defaultPlHandle;
100 RENDER_NS::RenderHandle defaultVidHandle;
101 RENDER_NS::PipelineLayout defaultPipelineLayout;
102 BASE_NS::vector<RENDER_NS::ShaderSpecialization::Constant> defaultSpecilizationConstants;
H A Drender_node_default_material_deferred_shading.h82 struct AllShaderData { struct
85 RENDER_NS::RenderHandle psoHandle;
86 RENDER_NS::RenderHandle shaderHandle;
87 RENDER_NS::RenderHandle stateHandle;
88 RENDER_NS::RenderHandle plHandle;
89 BASE_NS::vector<RENDER_NS::ShaderSpecialization::Constant> defaultSpecilizationConstants;