1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_PERF__GPU_QUERY_MANAGER_H 17 #define RENDER_PERF__GPU_QUERY_MANAGER_H 18 19 #include <cstdint> 20 21 #include <base/containers/string.h> 22 #include <base/containers/string_view.h> 23 #include <base/containers/unique_ptr.h> 24 #include <base/containers/unordered_map.h> 25 #include <render/namespace.h> 26 27 #include "device/gpu_resource_handle_util.h" 28 29 RENDER_BEGIN_NAMESPACE() 30 class Device; 31 class GpuQuery; 32 33 /** GpuQueryManager. 34 * Do not use or call directly. This is managed and handled automatically in the renderer. 35 * Not internally synchronized. 36 */ 37 class GpuQueryManager final { 38 public: 39 EngineResourceHandle Create(const BASE_NS::string_view name, BASE_NS::unique_ptr<GpuQuery> gpuQuery); 40 41 EngineResourceHandle GetGpuHandle(BASE_NS::string_view name) const; 42 GpuQuery* Get(const EngineResourceHandle handle) const; 43 44 private: 45 BASE_NS::unordered_map<BASE_NS::string, EngineResourceHandle> nameToHandle_; 46 BASE_NS::vector<BASE_NS::unique_ptr<GpuQuery>> resources_; 47 }; 48 RENDER_END_NAMESPACE() 49 50 #endif // CORE__PERF__GPU_QUERY_MANAGER_H 51