1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "adapter/ohos/entrance/timepicker/timepicker_haptic_controller.h"
17
18 namespace OHOS::Ace::NG {
19 namespace {
20 const std::string AUDIO_TEST_URI = "/system/etc/arkui/timepicker.ogg";
21 const std::string EFFECT_ID_NAME = "haptic.clock.timer";
22 constexpr size_t SPEED_THRESHOLD_156_MM_PER_SEC = 156;
23 constexpr size_t SPEED_PLAY_ONCE_5_MM_PER_SEC = 5;
24 } // namespace
25
TimePickerHapticController()26 TimePickerHapticController::TimePickerHapticController() noexcept
27 {
28 audioHapticManager_ = Media::AudioHapticManagerFactory::CreateAudioHapticManager();
29 if (audioHapticManager_) {
30 effectSourceId_ = audioHapticManager_->RegisterSourceWithEffectId(AUDIO_TEST_URI, EFFECT_ID_NAME);
31 Media::AudioLatencyMode latencyMode = Media::AudioLatencyMode::AUDIO_LATENCY_MODE_FAST;
32 audioHapticManager_->SetAudioLatencyMode(effectSourceId_, latencyMode);
33 AudioStandard::StreamUsage streamUsage = AudioStandard::StreamUsage::STREAM_USAGE_NOTIFICATION;
34 audioHapticManager_->SetStreamUsage(effectSourceId_, streamUsage);
35 Media::AudioHapticPlayerOptions options;
36 options.muteAudio = false;
37 options.muteHaptics = false;
38 effectAudioHapticPlayer_ = audioHapticManager_->CreatePlayer(effectSourceId_, options);
39 if (effectAudioHapticPlayer_) {
40 effectAudioHapticPlayer_->Prepare();
41 }
42 auto audioSystemMgr = AudioStandard::AudioSystemManager::GetInstance();
43 audioGroupMngr_ = audioSystemMgr->GetGroupManager(AudioStandard::DEFAULT_VOLUME_GROUP_ID);
44 InitPlayThread();
45 }
46 }
47
~TimePickerHapticController()48 TimePickerHapticController::~TimePickerHapticController() noexcept
49 {
50 ThreadRelease();
51 if (effectAudioHapticPlayer_) {
52 effectAudioHapticPlayer_->Stop();
53 }
54 if (effectAudioHapticPlayer_) {
55 effectAudioHapticPlayer_->Release();
56 }
57 if (audioHapticManager_) {
58 audioHapticManager_->UnregisterSource(effectSourceId_);
59 }
60 }
61
ThreadRelease()62 void TimePickerHapticController::ThreadRelease()
63 {
64 if (playThread_) {
65 {
66 std::lock_guard<std::recursive_mutex> guard(threadMutex_);
67 playThreadStatus_ = ThreadStatus::NONE;
68 }
69 threadCv_.notify_one();
70 playThread_ = nullptr;
71 }
72 playThreadStatus_ = ThreadStatus::NONE;
73 }
74
IsThreadReady()75 bool TimePickerHapticController::IsThreadReady()
76 {
77 std::lock_guard<std::recursive_mutex> guard(threadMutex_);
78 return playThreadStatus_ == ThreadStatus::READY;
79 }
80
IsThreadPlaying()81 bool TimePickerHapticController::IsThreadPlaying()
82 {
83 std::lock_guard<std::recursive_mutex> guard(threadMutex_);
84 return playThreadStatus_ == ThreadStatus::PLAYING;
85 }
86
IsThreadPlayOnce()87 bool TimePickerHapticController::IsThreadPlayOnce()
88 {
89 std::lock_guard<std::recursive_mutex> guard(threadMutex_);
90 return playThreadStatus_ == ThreadStatus::PLAY_ONCE;
91 }
92
IsThreadNone()93 bool TimePickerHapticController::IsThreadNone()
94 {
95 std::lock_guard<std::recursive_mutex> guard(threadMutex_);
96 return playThreadStatus_ == ThreadStatus::NONE;
97 }
98
InitPlayThread()99 void TimePickerHapticController::InitPlayThread()
100 {
101 ThreadRelease();
102 playThreadStatus_ = ThreadStatus::START;
103 playThread_ = std::make_unique<std::thread>(&TimePickerHapticController::ThreadLoop, this);
104 if (playThread_) {
105 playThread_->detach();
106 playThreadStatus_ = ThreadStatus::READY;
107 } else {
108 playThreadStatus_ = ThreadStatus::NONE;
109 }
110 }
111
ThreadLoop()112 void TimePickerHapticController::ThreadLoop()
113 {
114 while (!IsThreadNone()) {
115 {
116 std::unique_lock<std::recursive_mutex> lock(threadMutex_);
117 threadCv_.wait(lock, [this]() { return IsThreadPlaying() || IsThreadPlayOnce() || IsThreadNone(); });
118 if (IsThreadNone()) {
119 return;
120 }
121 }
122 CHECK_NULL_VOID(audioGroupMngr_);
123 CHECK_NULL_VOID(effectAudioHapticPlayer_);
124 auto vol = audioGroupMngr_->GetVolume(AudioStandard::AudioVolumeType::STREAM_RING);
125 auto userVolume = audioGroupMngr_->GetSystemVolumeInDb(
126 AudioStandard::AudioVolumeType::STREAM_RING, vol, AudioStandard::DEVICE_TYPE_SPEAKER);
127
128 // Set different volumes for different sliding speeds:
129 // sound effect loudness
130 // (dB) = sound effect dB set by the user + (0.0066 screen movement speed (mm/s) - 0.01)
131 // the range of volume interface setting is [0.0f, 1.0f]
132 float volume = userVolume + 0.0066 * absSpeedInMm_ - 0.01;
133 volume = std::clamp(volume, 0.0f, 1.0f);
134
135 // Different vibration parameters for different sliding speeds:
136 // the frequency is between 260~300Hz and fixed, the vibration amount
137 // (g) = (0.007 * screen movement speed (mm/s) + 0.3) * 100
138 // the range of haptic intensity interface setting is [1.0f, 100.0f]
139 float haptic = ((absSpeedInMm_ == 0) ? 0 : absSpeedInMm_ * 0.007 + 0.3) * 100;
140 haptic = std::clamp(haptic, 1.0f, 100.0f);
141
142 auto startTime = std::chrono::high_resolution_clock::now();
143 effectAudioHapticPlayer_->SetVolume(volume);
144 effectAudioHapticPlayer_->SetHapticIntensity(haptic);
145 effectAudioHapticPlayer_->Start();
146 if (IsThreadPlaying()) {
147 std::unique_lock<std::recursive_mutex> lock(threadMutex_);
148 threadCv_.wait_until(lock, startTime + 40ms);
149 } else if (IsThreadPlayOnce()) {
150 std::unique_lock<std::recursive_mutex> lock(threadMutex_);
151 playThreadStatus_ = ThreadStatus::READY;
152 }
153 }
154 }
155
Play(size_t speed)156 void TimePickerHapticController::Play(size_t speed)
157 {
158 if (!playThread_) {
159 InitPlayThread();
160 }
161 bool needNotify = !IsThreadPlaying();
162 {
163 std::lock_guard<std::recursive_mutex> guard(threadMutex_);
164 absSpeedInMm_ = speed;
165 playThreadStatus_ = ThreadStatus::PLAYING;
166 }
167 if (needNotify) {
168 threadCv_.notify_one();
169 }
170 }
171
PlayOnce()172 void TimePickerHapticController::PlayOnce()
173 {
174 if (IsThreadPlaying()) {
175 return;
176 }
177
178 {
179 std::lock_guard<std::recursive_mutex> guard(threadMutex_);
180 playThreadStatus_ = ThreadStatus::PLAY_ONCE;
181 absSpeedInMm_ = SPEED_PLAY_ONCE_5_MM_PER_SEC;
182 }
183 threadCv_.notify_one();
184 }
185
Stop()186 void TimePickerHapticController::Stop()
187 {
188 {
189 std::lock_guard<std::recursive_mutex> guard(threadMutex_);
190 playThreadStatus_ = ThreadStatus::READY;
191 }
192 threadCv_.notify_one();
193 scrollValue_ = 0.0;
194 }
195
HandleDelta(double dy)196 void TimePickerHapticController::HandleDelta(double dy)
197 {
198 auto startTime = std::chrono::high_resolution_clock::now();
199 scrollValue_ += dy;
200 velocityTracker_.UpdateTrackerPoint(0, scrollValue_, startTime);
201 auto scrollSpeed = GetCurrentSpeedInMm();
202 if (GreatOrEqual(scrollSpeed, SPEED_THRESHOLD_156_MM_PER_SEC)) {
203 Play(scrollSpeed);
204 } else {
205 Stop();
206 }
207 }
208
ConvertPxToMillimeters(double px) const209 double TimePickerHapticController::ConvertPxToMillimeters(double px) const
210 {
211 auto& manager = ScreenSystemManager::GetInstance();
212 return px / manager.GetDensity();
213 }
214
GetCurrentSpeedInMm()215 size_t TimePickerHapticController::GetCurrentSpeedInMm()
216 {
217 double velocityInPixels = velocityTracker_.GetVelocity().GetVelocityY();
218 return std::abs(ConvertPxToMillimeters(velocityInPixels));
219 }
220
221 } // namespace OHOS::Ace::NG
222