1 /* 2 * Copyright (c) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_ADAPTER_OHOS_ENTRANCE_PA_ENGINE_ENGINE_COMMON_JS_BACKEND_ASSET_MANAGER_H 17 #define FOUNDATION_ACE_ADAPTER_OHOS_ENTRANCE_PA_ENGINE_ENGINE_COMMON_JS_BACKEND_ASSET_MANAGER_H 18 19 #include "base/resource/asset_manager.h" 20 21 namespace OHOS::Ace { 22 class JsBackendAssetManager : public AceType { 23 DECLARE_ACE_TYPE(JsBackendAssetManager, AceType); 24 public: JsBackendAssetManager(const RefPtr<AssetManager> & assetManager)25 explicit JsBackendAssetManager(const RefPtr<AssetManager>& assetManager) : assetManager_(assetManager) {} 26 ~JsBackendAssetManager() override = default; 27 28 std::string GetAssetPath(const std::string& url); 29 bool GetAssetContent(const std::string& url, std::string& content); 30 bool GetAssetContent(const std::string& url, std::vector<uint8_t>& content); 31 bool GetResourceData(const std::string& fileUri, std::vector<uint8_t>& content, std::string& ami); 32 std::vector<std::string> GetLibPath() const; 33 std::string GetAppLibPathKey() const; 34 35 private: 36 bool ParseFileUri(const std::string& fileUri, std::string& assetsFilePath); 37 bool ParseWorkerUri(const std::string& fileUri, std::string& assetsFilePath); 38 void GetFileInfo(const std::string& fileUri, std::string& fileName, std::string& filePath); 39 RefPtr<AssetManager> assetManager_ = nullptr; 40 }; 41 } // namespace OHOS::Ace 42 43 #endif // FOUNDATION_ACE_ADAPTER_OHOS_ENTRANCE_PA_ENGINE_ENGINE_COMMON_JS_BACKEND_ASSET_MANAGER_H 44