1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "node_context_pool_manager_vk.h"
17
18 #include <cstdint>
19 #include <vulkan/vulkan_core.h>
20
21 #include <base/containers/fixed_string.h>
22 #include <base/math/mathf.h>
23 #include <base/util/compile_time_hashes.h>
24 #include <render/device/pipeline_state_desc.h>
25 #include <render/namespace.h>
26
27 #include "device/device.h"
28 #include "device/gpu_image.h"
29 #include "device/gpu_resource_handle_util.h"
30 #include "device/gpu_resource_manager.h"
31 #include "nodecontext/node_context_pool_manager.h"
32 #include "nodecontext/render_command_list.h"
33 #include "util/log.h"
34 #include "vulkan/device_vk.h"
35 #include "vulkan/gpu_image_vk.h"
36 #include "vulkan/gpu_resource_util_vk.h"
37 #include "vulkan/pipeline_create_functions_vk.h"
38 #include "vulkan/validate_vk.h"
39
40 using namespace BASE_NS;
41
42 template<>
hash(const RENDER_NS::ImageLayout & val)43 uint64_t BASE_NS::hash(const RENDER_NS::ImageLayout& val)
44 {
45 return static_cast<uint64_t>(val);
46 }
47 template<>
hash(const RENDER_NS::RenderPassSubpassDesc & subpass)48 uint64_t BASE_NS::hash(const RENDER_NS::RenderPassSubpassDesc& subpass)
49 {
50 uint64_t seed = 0;
51 HashRange(seed, subpass.inputAttachmentIndices, subpass.inputAttachmentIndices + subpass.inputAttachmentCount);
52 HashRange(seed, subpass.colorAttachmentIndices, subpass.colorAttachmentIndices + subpass.colorAttachmentCount);
53 HashRange(
54 seed, subpass.resolveAttachmentIndices, subpass.resolveAttachmentIndices + subpass.resolveAttachmentCount);
55 if (subpass.depthAttachmentCount) {
56 HashCombine(seed, static_cast<uint64_t>(subpass.depthAttachmentIndex));
57 }
58 if (subpass.viewMask > 1U) {
59 HashCombine(seed, subpass.viewMask);
60 }
61 return seed;
62 }
63
64 RENDER_BEGIN_NAMESPACE()
65 namespace {
66 struct FBSize {
67 uint32_t width { 0 };
68 uint32_t height { 0 };
69 uint32_t layers { 1 };
70 };
71
HashRenderPassCompatibility(uint64_t & hash,const RenderPassDesc & renderPassDesc,const LowLevelRenderPassCompatibilityDescVk & renderPassCompatibilityDesc,const RenderPassSubpassDesc & subpasses,const RenderPassAttachmentResourceStates & intputResourceStates)72 inline void HashRenderPassCompatibility(uint64_t& hash, const RenderPassDesc& renderPassDesc,
73 const LowLevelRenderPassCompatibilityDescVk& renderPassCompatibilityDesc, const RenderPassSubpassDesc& subpasses,
74 const RenderPassAttachmentResourceStates& intputResourceStates)
75 {
76 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) {
77 const LowLevelRenderPassCompatibilityDescVk::Attachment& atCompatibilityDesc =
78 renderPassCompatibilityDesc.attachments[idx];
79 HashCombine(hash, static_cast<uint64_t>(atCompatibilityDesc.format),
80 static_cast<uint64_t>(atCompatibilityDesc.sampleCountFlags));
81 // render pass needs have matching stage masks
82 HashCombine(hash, static_cast<uint64_t>(intputResourceStates.states[idx].pipelineStageFlags));
83 if (subpasses.viewMask > 1U) {
84 // with multi-view extension, renderpass updated for all mips
85 HashCombine(hash, (static_cast<uint64_t>(renderPassDesc.attachments[idx].layer) << 32ULL) |
86 (static_cast<uint64_t>(renderPassDesc.attachments[idx].mipLevel)));
87 }
88 }
89 // NOTE: subpass resources states are not hashed
90 HashRange(hash, &subpasses, &subpasses + renderPassDesc.subpassCount);
91 }
92
HashRenderPassLayouts(uint64_t & hash,const RenderPassDesc & renderPassDesc,const RenderPassImageLayouts & renderPassImageLayouts)93 inline void HashRenderPassLayouts(
94 uint64_t& hash, const RenderPassDesc& renderPassDesc, const RenderPassImageLayouts& renderPassImageLayouts)
95 {
96 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) {
97 HashCombine(hash, renderPassImageLayouts.attachmentInitialLayouts[idx],
98 renderPassImageLayouts.attachmentFinalLayouts[idx]);
99 }
100 }
101
HashFramebuffer(uint64_t & hash,const RenderPassDesc & renderPassDesc,const GpuResourceManager & gpuResourceMgr)102 inline void HashFramebuffer(
103 uint64_t& hash, const RenderPassDesc& renderPassDesc, const GpuResourceManager& gpuResourceMgr)
104 {
105 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) {
106 const RenderPassDesc::AttachmentDesc& atDesc = renderPassDesc.attachments[idx];
107 // with generation index
108 const EngineResourceHandle gpuHandle = gpuResourceMgr.GetGpuHandle(renderPassDesc.attachmentHandles[idx]);
109 HashCombine(hash, gpuHandle.id, static_cast<uint64_t>(atDesc.layer), static_cast<uint64_t>(atDesc.mipLevel));
110 }
111 }
112
HashRenderPassOps(uint64_t & hash,const RenderPassDesc & renderPassDesc)113 inline void HashRenderPassOps(uint64_t& hash, const RenderPassDesc& renderPassDesc)
114 {
115 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) {
116 const auto& attachRef = renderPassDesc.attachments[idx];
117 const uint64_t opHash = (static_cast<uint64_t>(attachRef.loadOp) << 48ULL) |
118 (static_cast<uint64_t>(attachRef.storeOp) << 32ULL) |
119 (static_cast<uint64_t>(attachRef.stencilLoadOp) << 16ULL) |
120 (static_cast<uint64_t>(attachRef.stencilStoreOp));
121 HashCombine(hash, opHash);
122 }
123 }
124
125 struct RenderPassHashes {
126 uint64_t renderPassCompatibilityHash { 0 };
127 uint64_t renderPassHash { 0 }; // continued hashing from compatibility
128 uint64_t frameBufferHash { 0 }; // only framebuffer related hash
129 };
130
HashBeginRenderPass(const RenderCommandBeginRenderPass & beginRenderPass,const LowLevelRenderPassCompatibilityDescVk & renderPassCompatibilityDesc,const GpuResourceManager & gpuResourceMgr)131 inline RenderPassHashes HashBeginRenderPass(const RenderCommandBeginRenderPass& beginRenderPass,
132 const LowLevelRenderPassCompatibilityDescVk& renderPassCompatibilityDesc, const GpuResourceManager& gpuResourceMgr)
133 {
134 RenderPassHashes rpHashes;
135
136 const auto& renderPassDesc = beginRenderPass.renderPassDesc;
137
138 PLUGIN_ASSERT(renderPassDesc.subpassCount > 0);
139 HashRenderPassCompatibility(rpHashes.renderPassCompatibilityHash, renderPassDesc, renderPassCompatibilityDesc,
140 beginRenderPass.subpasses[0], beginRenderPass.inputResourceStates);
141
142 rpHashes.renderPassHash = rpHashes.renderPassCompatibilityHash; // for starting point
143 HashRenderPassLayouts(rpHashes.renderPassHash, renderPassDesc, beginRenderPass.imageLayouts);
144 HashRenderPassOps(rpHashes.renderPassHash, renderPassDesc);
145
146 rpHashes.frameBufferHash = rpHashes.renderPassCompatibilityHash; // depends on the compatible render pass
147 HashFramebuffer(rpHashes.frameBufferHash, renderPassDesc, gpuResourceMgr);
148
149 return rpHashes;
150 }
151
CreateFramebuffer(const GpuResourceManager & gpuResourceMgr,const RenderPassDesc & renderPassDesc,const LowLevelRenderPassDataVk & renderPassData,const VkDevice device)152 VkFramebuffer CreateFramebuffer(const GpuResourceManager& gpuResourceMgr, const RenderPassDesc& renderPassDesc,
153 const LowLevelRenderPassDataVk& renderPassData, const VkDevice device)
154 {
155 const uint32_t attachmentCount = renderPassDesc.attachmentCount;
156 PLUGIN_ASSERT(attachmentCount <= PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT);
157
158 // the size is taken from the render pass data
159 // there might e.g. fragment shading rate images whose size differ
160 FBSize size { renderPassData.framebufferSize.width, renderPassData.framebufferSize.height, 1u };
161 VkImageView imageViews[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT];
162 uint32_t viewIndex = 0;
163
164 bool validImageViews = true;
165 for (uint32_t idx = 0; idx < attachmentCount; ++idx) {
166 const RenderHandle handle = renderPassDesc.attachmentHandles[idx];
167 const RenderPassDesc::AttachmentDesc& attachmentDesc = renderPassDesc.attachments[idx];
168 if (const GpuImageVk* image = gpuResourceMgr.GetImage<GpuImageVk>(handle); image) {
169 const GpuImagePlatformDataVk& plat = image->GetPlatformData();
170 const GpuImagePlatformDataViewsVk& imagePlat = image->GetPlatformDataViews();
171 imageViews[viewIndex] = plat.imageViewBase;
172 if ((renderPassData.viewMask > 1u) && (plat.arrayLayers > 1u)) {
173 // multi-view, we select the view with all the layers, but the layers count is 1
174 if ((!imagePlat.mipImageAllLayerViews.empty()) &&
175 (attachmentDesc.mipLevel < static_cast<uint32_t>(imagePlat.mipImageAllLayerViews.size()))) {
176 imageViews[viewIndex] = imagePlat.mipImageAllLayerViews[attachmentDesc.mipLevel];
177 } else {
178 imageViews[viewIndex] = plat.imageView;
179 }
180 size.layers = 1u;
181 } else if ((attachmentDesc.mipLevel >= 1) && (attachmentDesc.mipLevel < imagePlat.mipImageViews.size())) {
182 imageViews[viewIndex] = imagePlat.mipImageViews[attachmentDesc.mipLevel];
183 } else if ((attachmentDesc.layer >= 1) && (attachmentDesc.layer < imagePlat.layerImageViews.size())) {
184 imageViews[viewIndex] = imagePlat.layerImageViews[attachmentDesc.layer];
185 }
186 viewIndex++;
187 }
188 if (!imageViews[idx]) {
189 validImageViews = false;
190 }
191 }
192 #if (RENDER_VALIDATION_ENABLED == 1)
193 if (!validImageViews || (viewIndex != attachmentCount)) {
194 PLUGIN_LOG_E("RENDER_VALIDATION: invalid image attachment in FBO creation");
195 }
196 #endif
197 VkFramebuffer framebuffer = VK_NULL_HANDLE;
198 if (validImageViews && (viewIndex == attachmentCount)) {
199 const VkFramebufferCreateInfo framebufferCreateInfo {
200 VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // sType
201 nullptr, // pNext
202 VkFramebufferCreateFlags { 0 }, // flags
203 renderPassData.renderPassCompatibility, // renderPass
204 attachmentCount, // attachmentCount
205 imageViews, // pAttachments
206 size.width, // width
207 size.height, // height
208 size.layers, // layers
209 };
210
211 VALIDATE_VK_RESULT(vkCreateFramebuffer(device, // device
212 &framebufferCreateInfo, // pCreateInfo
213 nullptr, // pAllocator
214 &framebuffer)); // pFramebuffer
215 }
216
217 return framebuffer;
218 }
219
CreateContextCommandPool(const VkDevice device,const VkCommandBufferLevel cmdBufferLevel,const uint32_t queueFamilyIndex)220 ContextCommandPoolVk CreateContextCommandPool(
221 const VkDevice device, const VkCommandBufferLevel cmdBufferLevel, const uint32_t queueFamilyIndex)
222 {
223 constexpr VkCommandPoolCreateFlags commandPoolCreateFlags { 0u };
224 const VkCommandPoolCreateInfo commandPoolCreateInfo {
225 VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // sType
226 nullptr, // pNext
227 commandPoolCreateFlags, // flags
228 queueFamilyIndex, // queueFamilyIndexlayers
229 };
230 constexpr VkSemaphoreCreateFlags semaphoreCreateFlags { 0 };
231 constexpr VkSemaphoreCreateInfo semaphoreCreateInfo {
232 VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, // sType
233 nullptr, // pNext
234 semaphoreCreateFlags, // flags
235 };
236
237 ContextCommandPoolVk ctxPool;
238 VALIDATE_VK_RESULT(vkCreateCommandPool(device, // device
239 &commandPoolCreateInfo, // pCreateInfo
240 nullptr, // pAllocator
241 &ctxPool.commandPool)); // pCommandPool
242
243 // pre-create command buffers and semaphores
244 const VkCommandBufferAllocateInfo commandBufferAllocateInfo {
245 VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType
246 nullptr, // pNext
247 ctxPool.commandPool, // commandPool
248 cmdBufferLevel, // level
249 1, // commandBufferCount
250 };
251
252 VALIDATE_VK_RESULT(vkAllocateCommandBuffers(device, // device
253 &commandBufferAllocateInfo, // pAllocateInfo
254 &ctxPool.commandBuffer.commandBuffer)); // pCommandBuffers
255
256 VALIDATE_VK_RESULT(vkCreateSemaphore(device, // device
257 &semaphoreCreateInfo, // pCreateInfo
258 nullptr, // pAllocator
259 &ctxPool.commandBuffer.semaphore)); // pSemaphore
260
261 return ctxPool;
262 }
263 } // namespace
264
NodeContextPoolManagerVk(Device & device,GpuResourceManager & gpuResourceManager,const GpuQueue & gpuQueue)265 NodeContextPoolManagerVk::NodeContextPoolManagerVk(
266 Device& device, GpuResourceManager& gpuResourceManager, const GpuQueue& gpuQueue)
267 : NodeContextPoolManager(), device_ { device }, gpuResourceMgr_ { gpuResourceManager }, gpuQueue_(gpuQueue)
268 {
269 const DeviceVk& deviceVk = static_cast<const DeviceVk&>(device_);
270 const VkDevice vkDevice = static_cast<const DevicePlatformDataVk&>(device_.GetPlatformData()).device;
271
272 const LowLevelGpuQueueVk lowLevelGpuQueue = deviceVk.GetGpuQueue(gpuQueue);
273 const uint32_t bufferingCount = device_.GetCommandBufferingCount();
274 if (bufferingCount > 0) {
275 // prepare and create command buffers
276 commandPools_.resize(bufferingCount);
277 commandSecondaryPools_.resize(bufferingCount);
278 const uint32_t queueFamilyIndex = lowLevelGpuQueue.queueInfo.queueFamilyIndex;
279 for (uint32_t frameIdx = 0; frameIdx < commandPools_.size(); ++frameIdx) {
280 commandPools_[frameIdx] = CreateContextCommandPool(
281 vkDevice, VkCommandBufferLevel::VK_COMMAND_BUFFER_LEVEL_PRIMARY, queueFamilyIndex);
282 commandSecondaryPools_[frameIdx] = CreateContextCommandPool(
283 vkDevice, VkCommandBufferLevel::VK_COMMAND_BUFFER_LEVEL_SECONDARY, queueFamilyIndex);
284 }
285 // NOTE: cmd buffers tagged in first beginFrame
286 }
287 }
288
~NodeContextPoolManagerVk()289 NodeContextPoolManagerVk::~NodeContextPoolManagerVk()
290 {
291 const VkDevice device = ((const DevicePlatformDataVk&)device_.GetPlatformData()).device;
292
293 auto DestroyContextCommandPool = [](const auto& device, const auto& commandPools) {
294 for (auto& cmdPoolRef : commandPools) {
295 if (cmdPoolRef.commandBuffer.semaphore) {
296 vkDestroySemaphore(device, // device
297 cmdPoolRef.commandBuffer.semaphore, // semaphore
298 nullptr); // pAllocator
299 }
300 if (cmdPoolRef.commandPool) {
301 vkDestroyCommandPool(device, // device
302 cmdPoolRef.commandPool, // commandPool
303 nullptr); // pAllocator
304 }
305 }
306 };
307 DestroyContextCommandPool(device, commandPools_);
308 DestroyContextCommandPool(device, commandSecondaryPools_);
309
310 for (auto& ref : framebufferCache_.hashToElement) {
311 if (ref.second.frameBuffer != VK_NULL_HANDLE) {
312 vkDestroyFramebuffer(device, // device
313 ref.second.frameBuffer, // framebuffer
314 nullptr); // pAllocator
315 }
316 }
317 for (auto& ref : renderPassCache_.hashToElement) {
318 if (ref.second.renderPass != VK_NULL_HANDLE) {
319 renderPassCreator_.DestroyRenderPass(device, ref.second.renderPass);
320 }
321 }
322 for (auto& ref : renderPassCompatibilityCache_.hashToElement) {
323 if (ref.second.renderPass != VK_NULL_HANDLE) {
324 renderPassCreator_.DestroyRenderPass(device, ref.second.renderPass);
325 }
326 }
327 }
328
BeginFrame()329 void NodeContextPoolManagerVk::BeginFrame()
330 {
331 #if (RENDER_VALIDATION_ENABLED == 1)
332 frameIndexFront_ = device_.GetFrameCount();
333 #endif
334 }
335
BeginBackendFrame()336 void NodeContextPoolManagerVk::BeginBackendFrame()
337 {
338 const uint64_t frameCount = device_.GetFrameCount();
339
340 #if (RENDER_VALIDATION_ENABLED == 1)
341 PLUGIN_ASSERT(frameIndexBack_ != frameCount); // prevent multiple calls per frame
342 frameIndexBack_ = frameCount;
343 PLUGIN_ASSERT(frameIndexFront_ == frameIndexBack_);
344 #endif
345 #if (RENDER_VULKAN_VALIDATION_ENABLED == 1)
346 if (firstFrame_) {
347 firstFrame_ = false;
348 for (const auto& cmdPoolRef : commandPools_) {
349 GpuResourceUtil::DebugObjectNameVk(device_, VK_OBJECT_TYPE_COMMAND_BUFFER,
350 VulkanHandleCast<uint64_t>(cmdPoolRef.commandBuffer.commandBuffer), debugName_ + "_cmd_buf");
351 }
352 // TODO: deferred creation
353 for (const auto& cmdPoolRef : commandSecondaryPools_) {
354 GpuResourceUtil::DebugObjectNameVk(device_, VK_OBJECT_TYPE_COMMAND_BUFFER,
355 VulkanHandleCast<uint64_t>(cmdPoolRef.commandBuffer.commandBuffer), debugName_ + "_secondary_cmd_buf");
356 }
357 }
358 #endif
359
360 bufferingIndex_ = (bufferingIndex_ + 1) % static_cast<uint32_t>(commandPools_.size());
361
362 constexpr uint64_t additionalFrameCount { 2u };
363 const auto minAge = device_.GetCommandBufferingCount() + additionalFrameCount;
364 const auto ageLimit = (frameCount < minAge) ? 0 : (frameCount - minAge);
365
366 const VkDevice device = ((const DevicePlatformDataVk&)device_.GetPlatformData()).device;
367 {
368 auto& cache = framebufferCache_.hashToElement;
369 for (auto iter = cache.begin(); iter != cache.end();) {
370 if (iter->second.frameUseIndex < ageLimit) {
371 if (iter->second.frameBuffer) {
372 vkDestroyFramebuffer(device, iter->second.frameBuffer, nullptr);
373 }
374 iter = cache.erase(iter);
375 } else {
376 ++iter;
377 }
378 }
379 }
380 {
381 auto& cache = renderPassCache_.hashToElement;
382 for (auto iter = cache.begin(); iter != cache.end();) {
383 if (iter->second.frameUseIndex < ageLimit) {
384 if (iter->second.renderPass) {
385 renderPassCreator_.DestroyRenderPass(device, iter->second.renderPass);
386 }
387 iter = cache.erase(iter);
388 } else {
389 ++iter;
390 }
391 }
392 }
393 }
394
GetContextCommandPool() const395 const ContextCommandPoolVk& NodeContextPoolManagerVk::GetContextCommandPool() const
396 {
397 #if (RENDER_VULKAN_VALIDATION_ENABLED == 1)
398 PLUGIN_ASSERT(frameIndexFront_ == frameIndexBack_);
399 #endif
400 return commandPools_[bufferingIndex_];
401 }
402
GetContextSecondaryCommandPool() const403 const ContextCommandPoolVk& NodeContextPoolManagerVk::GetContextSecondaryCommandPool() const
404 {
405 #if (RENDER_VULKAN_VALIDATION_ENABLED == 1)
406 PLUGIN_ASSERT(frameIndexFront_ == frameIndexBack_);
407 #endif
408 PLUGIN_ASSERT(bufferingIndex_ < static_cast<uint32_t>(commandSecondaryPools_.size()));
409 return commandSecondaryPools_[bufferingIndex_];
410 }
411
GetRenderPassData(const RenderCommandBeginRenderPass & beginRenderPass)412 LowLevelRenderPassDataVk NodeContextPoolManagerVk::GetRenderPassData(
413 const RenderCommandBeginRenderPass& beginRenderPass)
414 {
415 LowLevelRenderPassDataVk renderPassData;
416 renderPassData.subpassIndex = beginRenderPass.subpassStartIndex;
417
418 PLUGIN_ASSERT(renderPassData.subpassIndex < static_cast<uint32_t>(beginRenderPass.subpasses.size()));
419 const DeviceVk& deviceVk = (const DeviceVk&)device_;
420 if (deviceVk.GetCommonDeviceExtensions().multiView) {
421 renderPassData.viewMask = beginRenderPass.subpasses[renderPassData.subpassIndex].viewMask;
422 }
423
424 // collect render pass attachment compatibility info and default viewport/scissor
425 for (uint32_t idx = 0; idx < beginRenderPass.renderPassDesc.attachmentCount; ++idx) {
426 if (const GpuImageVk* image =
427 gpuResourceMgr_.GetImage<const GpuImageVk>(beginRenderPass.renderPassDesc.attachmentHandles[idx]);
428 image) {
429 const auto& platData = image->GetPlatformData();
430 renderPassData.renderPassCompatibilityDesc.attachments[idx] = { platData.format, platData.samples,
431 platData.aspectFlags };
432 if (idx == 0) {
433 uint32_t maxFbWidth = platData.extent.width;
434 uint32_t maxFbHeight = platData.extent.height;
435 const auto& attachmentRef = beginRenderPass.renderPassDesc.attachments[idx];
436 if ((attachmentRef.mipLevel >= 1) && (attachmentRef.mipLevel < platData.mipLevels)) {
437 maxFbWidth = Math::max(1u, maxFbWidth >> attachmentRef.mipLevel);
438 maxFbHeight = Math::max(1u, maxFbHeight >> attachmentRef.mipLevel);
439 }
440 renderPassData.viewport = { 0.0f, 0.0f, static_cast<float>(maxFbWidth), static_cast<float>(maxFbHeight),
441 0.0f, 1.0f };
442 renderPassData.scissor = { { 0, 0 }, { maxFbWidth, maxFbHeight } };
443 renderPassData.framebufferSize = { maxFbWidth, maxFbHeight };
444 }
445 }
446 }
447
448 {
449 const RenderPassHashes rpHashes =
450 HashBeginRenderPass(beginRenderPass, renderPassData.renderPassCompatibilityDesc, gpuResourceMgr_);
451 renderPassData.renderPassCompatibilityHash = rpHashes.renderPassCompatibilityHash;
452 renderPassData.renderPassHash = rpHashes.renderPassHash;
453 renderPassData.frameBufferHash = rpHashes.frameBufferHash;
454 }
455
456 const VkDevice device = ((const DevicePlatformDataVk&)device_.GetPlatformData()).device;
457 const uint64_t frameCount = device_.GetFrameCount();
458
459 {
460 auto& cache = renderPassCompatibilityCache_;
461 if (const auto iter = cache.hashToElement.find(renderPassData.renderPassCompatibilityHash);
462 iter != cache.hashToElement.cend()) {
463 renderPassData.renderPassCompatibility = iter->second.renderPass;
464 } else { // new
465 renderPassData.renderPassCompatibility =
466 renderPassCreator_.CreateRenderPassCompatibility(deviceVk, beginRenderPass, renderPassData);
467 cache.hashToElement[renderPassData.renderPassCompatibilityHash] = { 0,
468 renderPassData.renderPassCompatibility };
469 #if (RENDER_VULKAN_VALIDATION_ENABLED == 1)
470 GpuResourceUtil::DebugObjectNameVk(device_, VK_OBJECT_TYPE_RENDER_PASS,
471 VulkanHandleCast<uint64_t>(renderPassData.renderPassCompatibility), debugName_ + "_rp_compatibility");
472 #endif
473 }
474 }
475
476 {
477 auto& cache = framebufferCache_;
478 if (auto iter = cache.hashToElement.find(renderPassData.frameBufferHash); iter != cache.hashToElement.cend()) {
479 iter->second.frameUseIndex = frameCount;
480 renderPassData.framebuffer = iter->second.frameBuffer;
481 } else { // new
482 renderPassData.framebuffer =
483 CreateFramebuffer(gpuResourceMgr_, beginRenderPass.renderPassDesc, renderPassData, device);
484 cache.hashToElement[renderPassData.frameBufferHash] = { frameCount, renderPassData.framebuffer };
485 #if (RENDER_VULKAN_VALIDATION_ENABLED == 1)
486 GpuResourceUtil::DebugObjectNameVk(device_, VK_OBJECT_TYPE_FRAMEBUFFER,
487 VulkanHandleCast<uint64_t>(renderPassData.framebuffer),
488 debugName_ + "_fbo_" + to_string(renderPassData.framebufferSize.width) + "_" +
489 to_string(renderPassData.framebufferSize.height));
490 #endif
491 }
492 }
493
494 {
495 auto& cache = renderPassCache_;
496 if (const auto iter = cache.hashToElement.find(renderPassData.renderPassHash);
497 iter != cache.hashToElement.cend()) {
498 iter->second.frameUseIndex = frameCount;
499 renderPassData.renderPass = iter->second.renderPass;
500 } else { // new
501 renderPassData.renderPass = renderPassCreator_.CreateRenderPass(deviceVk, beginRenderPass, renderPassData);
502 cache.hashToElement[renderPassData.renderPassHash] = { frameCount, renderPassData.renderPass };
503 #if (RENDER_VULKAN_VALIDATION_ENABLED == 1)
504 GpuResourceUtil::DebugObjectNameVk(device_, VK_OBJECT_TYPE_RENDER_PASS,
505 VulkanHandleCast<uint64_t>(renderPassData.renderPass), debugName_ + "_rp");
506 #endif
507 }
508 }
509
510 return renderPassData;
511 }
512
513 #if ((RENDER_VALIDATION_ENABLED == 1) || (RENDER_VULKAN_VALIDATION_ENABLED == 1))
SetValidationDebugName(const string_view debugName)514 void NodeContextPoolManagerVk::SetValidationDebugName(const string_view debugName)
515 {
516 debugName_ = debugName;
517 }
518 #endif
519 RENDER_END_NAMESPACE()
520