1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "render_data_store_morph.h"
17 
18 #include <cstdint>
19 
20 #include <3d/render/intf_render_data_store_morph.h>
21 #include <base/containers/array_view.h>
22 #include <render/resource_handle.h>
23 
24 CORE3D_BEGIN_NAMESPACE()
25 using namespace BASE_NS;
26 using namespace RENDER_NS;
27 
RenderDataStoreMorph(const string_view name)28 RenderDataStoreMorph::RenderDataStoreMorph(const string_view name) : name_(name) {}
29 
Init(const IRenderDataStoreMorph::ReserveSize & reserveSize)30 void RenderDataStoreMorph::Init(const IRenderDataStoreMorph::ReserveSize& reserveSize)
31 {
32     submeshes_.reserve(reserveSize.submeshCount);
33 }
34 
PostRender()35 void RenderDataStoreMorph::PostRender()
36 {
37     Clear();
38 }
39 
Clear()40 void RenderDataStoreMorph::Clear()
41 {
42     submeshes_.clear();
43 }
44 
AddSubmesh(const RenderDataMorph::Submesh & submesh)45 void RenderDataStoreMorph::AddSubmesh(const RenderDataMorph::Submesh& submesh)
46 {
47     submeshes_.push_back(submesh);
48 }
49 
GetSubmeshes() const50 array_view<const RenderDataMorph::Submesh> RenderDataStoreMorph::GetSubmeshes() const
51 {
52     return submeshes_;
53 }
54 
55 // for plugin / factory interface
Create(RENDER_NS::IRenderContext &,char const * name)56 RENDER_NS::IRenderDataStore* RenderDataStoreMorph::Create(RENDER_NS::IRenderContext&, char const* name)
57 {
58     return new RenderDataStoreMorph(name);
59 }
60 
Destroy(IRenderDataStore * instance)61 void RenderDataStoreMorph::Destroy(IRenderDataStore* instance)
62 {
63     delete static_cast<RenderDataStoreMorph*>(instance);
64 }
65 CORE3D_END_NAMESPACE()
66