Searched defs:bubble (Results 1 – 9 of 9) sorted by relevance
24 RefPtr<BubbleComponent> bubble = AceType::DynamicCast<BubbleComponent>(component_); in PerformBuild() local37 const auto& bubble = AceType::DynamicCast<RenderBubble>(renderNode_); in OnKeyEvent() local53 auto bubble = AceType::DynamicCast<RenderBubble>(renderNode_); in FirePopEvent() local
53 auto bubble = weak.Upgrade(); in RenderBubble() local62 const auto bubble = AceType::DynamicCast<BubbleComponent>(component); in Update() local100 auto bubble = weak.Upgrade(); in Update() local113 void RenderBubble::UpdateArrowOffset(const RefPtr<BubbleComponent>& bubble, const Placement& placem… in UpdateArrowOffset()182 const auto& bubble = weakPtr.Upgrade(); in UpdateAccessibilityInfo() local
79 RefPtr<BubbleComponent> bubble = AceType::MakeRefPtr<BubbleComponent>(popup_->GetChild()); in ShowPopupInSubWindow() local131 RefPtr<BubbleComponent> bubble = AceType::MakeRefPtr<BubbleComponent>(popup_->GetChild()); in ShowPopup() local
85 RefPtr<BoxComponent> bubble = AceType::MakeRefPtr<BoxComponent>(); in BuildBubbleBox() local
39 auto bubble = weak.Upgrade(); in OnPostFlush() local
144 RefPtr<BoxComponent> bubble = AceType::MakeRefPtr<BoxComponent>(); in BuildBubbleBox() local
534 auto bubble = DynamicCast<BubbleElement>(element); in GetBubble() local
404 bool bubble = bubble_.second ? bubble_.first : true; in CreateOrUpdateIndexer() local
420 auto bubble = AceType::DynamicCast<BubbleComponent>(popup->GetChild()); in ShowPopup() local