Searched defs:cosma (Results 1 – 5 of 5) sorted by relevance
421 float cosma = RADIUS * Sin(QUARTER_IN_DEGREE - START_ANGLE); variable451 float cosma = RADIUS * Sin(QUARTER_IN_DEGREE - START_ANGLE); variable484 float cosma = RADIUS * Sin(QUARTER_IN_DEGREE - END_ANGLE); variable
59 float cosma = radius * Sin(QUARTER_IN_DEGREE - startAngle); in Arc() local
292 float cosma = Sin(hand.nextAngle_ + THREE_QUARTER_IN_DEGREE); in DrawHandLine() local
124 float cosma = radius * Sin(QUARTER_IN_DEGREE - startAngle); in ArcTo() local
342 float cosma = Sin(angle + 90); // 90: cos in Rotate() local