Searched defs:dataStoreScene (Results 1 – 12 of 12) sorted by relevance
112 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in InitNode() local144 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local199 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore… in UpdateCurrentScene()
99 const auto* dataStoreScene = in ExecuteFrame() local
152 const auto* dataStoreScene = in ExecuteFrame() local309 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore… in UpdateCurrentScene()
143 const auto* dataStoreScene = in ExecuteFrame() local300 …DefaultMaterialDeferredShading::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreSc… in UpdateCurrentScene()
548 const auto* dataStoreScene = in InitNode() local566 const auto* dataStoreScene = in PreExecuteFrame() local585 …derNodeDefaultCameraController::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreSc… in UpdateCurrentScene()1001 const auto* dataStoreScene = in UpdateLightBuffer() local
184 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local395 void RenderNodeCameraCubemap::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene()
248 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local484 …derNodeCameraSinglePostProcess::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreSc… in UpdateCurrentScene()
124 const auto* dataStoreScene = in ExecuteFrame() local294 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore… in UpdateCurrentScene()
187 …auto* dataStoreScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStore… in PreExecuteFrame() local640 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreL… in UpdateCurrentScene()
241 const auto* dataStoreScene = in ExecuteFrame() local588 …rNodeDefaultMaterialRenderSlot::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreSc… in UpdateCurrentScene()
40 BASE_NS::string dataStoreScene; in CORE3D_BEGIN_NAMESPACE() member
41 BASE_NS::string dataStoreScene; in CORE3D_BEGIN_NAMESPACE() member