Searched defs:ecsNode (Results 1 – 3 of 3) sorted by relevance
988 if (auto ecsNode = root.LookupNodeByPath(fullPath)) { in FindMesh() local1052 if (auto ecsNode = root.LookupNodeByPath(fullPath)) { in FindMaterial() local1114 if (auto ecsNode = root.LookupNodeByPath(fullPath)) { in FindAnimation() local1602 if (auto ecsNode = nodeSystem_->GetNode(entity)) { in RenameEntity() local1693 auto ecsNode = root.LookupNodeByPath(name); in ReparentEntity() local
739 SceneHolder::Ptr sceneHolder, const CORE3D_NS::ISceneNode* ecsNode) in SetPathWithEcsNode()862 auto ecsNode = sceneHolder->ReparentEntity(parentPath, name); in SetPath() local
412 const auto& ecsNode = root.LookupNodeByPath(patchedPath); in ResolveNodeTypeFromPath() local