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Searched defs:ecsObject (Results 1 – 9 of 9) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dsubmeshhandler.cpp89 auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(material); in GetMaterialFromEntity() local
209 … if (auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(mat.lock())) { in SetMaterialToEcs() local
H A Dnode_impl.cpp582 bool NodeImpl::Initialize(SCENE_NS::IEcsScene::Ptr& scene, SCENE_NS::IEcsObject::Ptr& ecsObject, in Initialize()
750 auto ecsObject = self->EcsObject(); in SetPathWithEcsNode() local
1155 if (auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(mesh)) { in SetMeshToEngine() local
1377 …if (auto ecsObject = META_NS::GetObjectRegistry().Create<SCENE_NS::IEcsObject>(SCENE_NS::ClassId::… in InitializeMesh() local
H A Dscene_impl.cpp115 auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(camera); in GetCameraHandle() local
1064 auto ecsObject = CreateNewEcsObject({}); in CreateResourceFromUri() local
1109 auto ecsObject = CreateNewEcsObject({}); in BindNodeToEcs() local
1127 auto ecsObject = CreateNewEcsObject({}); in BindNodeToEcs() local
1280 auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(typed); in CacheNode() local
H A Dpostprocess_effect_impl.cpp463 … void Bind(SCENE_NS::IEcsObject::Ptr ecsObject, SceneHolder::Ptr sh, bool preferEcsValues) override in Bind()
H A Dbind_templates.inl117 if (auto ecsObject = interface_cast<SCENE_NS::IEcsObject>(v)) { local
H A Dmesh_impl.cpp341 if (auto ecsObject = in GetMaterial() local
H A Dcamera_impl.cpp137 if (auto ecsObject = EcsObject(); scene && ecsObject) { in CompleteInitialization() local
H A Dmaterial_impl.cpp961 auto ecsObject = EcsObject(); in UpdateInputs() local
H A Dscene_holder.cpp1145 void SceneHolder::UpdateAttachments(SCENE_NS::IEcsObject::Ptr& ecsObject) in UpdateAttachments()