Searched defs:ecsObject (Results 1 – 9 of 9) sorted by relevance
89 auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(material); in GetMaterialFromEntity() local209 … if (auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(mat.lock())) { in SetMaterialToEcs() local
582 bool NodeImpl::Initialize(SCENE_NS::IEcsScene::Ptr& scene, SCENE_NS::IEcsObject::Ptr& ecsObject, in Initialize()750 auto ecsObject = self->EcsObject(); in SetPathWithEcsNode() local1155 if (auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(mesh)) { in SetMeshToEngine() local1377 …if (auto ecsObject = META_NS::GetObjectRegistry().Create<SCENE_NS::IEcsObject>(SCENE_NS::ClassId::… in InitializeMesh() local
115 auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(camera); in GetCameraHandle() local1064 auto ecsObject = CreateNewEcsObject({}); in CreateResourceFromUri() local1109 auto ecsObject = CreateNewEcsObject({}); in BindNodeToEcs() local1127 auto ecsObject = CreateNewEcsObject({}); in BindNodeToEcs() local1280 auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(typed); in CacheNode() local
463 … void Bind(SCENE_NS::IEcsObject::Ptr ecsObject, SceneHolder::Ptr sh, bool preferEcsValues) override in Bind()
117 if (auto ecsObject = interface_cast<SCENE_NS::IEcsObject>(v)) { local
341 if (auto ecsObject = in GetMaterial() local
137 if (auto ecsObject = EcsObject(); scene && ecsObject) { in CompleteInitialization() local
961 auto ecsObject = EcsObject(); in UpdateInputs() local
1145 void SceneHolder::UpdateAttachments(SCENE_NS::IEcsObject::Ptr& ecsObject) in UpdateAttachments()