Searched defs:fallbackNode (Results 1 – 3 of 3) sorted by relevance
290 if (auto fallbackNode = GetAnimationFallbackNode()) { in FilterNodeByPid() local
445 auto& fallbackNode = RSNodeMap::Instance().GetAnimationFallbackNode(); in AnimationCallbackProcessor() local
339 if (auto fallbackNode = map.GetAnimationFallbackNode()) { in FilterForPlayback() local362 if (auto fallbackNode = nodeMap.GetAnimationFallbackNode()) { in FilterMockNode() local