1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef API_RENDER_VULKAN_IDEVICE_VK_H
17 #define API_RENDER_VULKAN_IDEVICE_VK_H
18 
19 #include <cstdint>
20 
21 #include <base/containers/string_view.h>
22 #include <base/containers/vector.h>
23 #include <render/device/intf_device.h>
24 #include <render/device/intf_gpu_resource_manager.h>
25 #include <render/namespace.h>
26 #include <render/resource_handle.h>
27 
28 #if RENDER_HAS_VULKAN_BACKEND
29 // if intf_device_vk.h is included by the app or plugin, vulkan needs to be located
30 #include <vulkan/vulkan_core.h>
31 #endif
32 
33 // Platform / Backend specific typedefs.
34 RENDER_BEGIN_NAMESPACE()
35 /** \addtogroup group_gfx_vulkan_idevicevk
36  *  @{
37  */
38 #if RENDER_HAS_VULKAN_BACKEND || DOXYGEN
39 /** Backend extra vulkan */
40 struct BackendExtraVk final : public BackendExtra {
41     /* Enable multiple gpu queues for usage */
42     bool enableMultiQueue { false };
43 
44     VkInstance instance { VK_NULL_HANDLE };
45     VkPhysicalDevice physicalDevice { VK_NULL_HANDLE };
46     VkDevice device { VK_NULL_HANDLE };
47 
48     struct DeviceExtensions {
49         BASE_NS::vector<BASE_NS::string_view> extensionNames;
50         VkPhysicalDeviceFeatures2* physicalDeviceFeaturesToEnable { nullptr };
51     };
52     /* Additional extensions */
53     DeviceExtensions extensions;
54 
55     struct GpuMemoryAllocatorSizes {
56         /* Set default allocation block size in bytes, used if the value is not ~0u */
57         uint32_t defaultAllocationBlockSize { ~0u };
58         /* Set custom dynamic (ring buffer) UBO allocation block size in bytes , used if the value is not ~0u */
59         uint32_t customAllocationDynamicUboBlockSize { ~0u };
60     };
61     /* Memory sizes might not be used if the sizes are not valid/sane */
62     GpuMemoryAllocatorSizes gpuMemoryAllocatorSizes;
63 };
64 
65 /** Physical device properties vulkan */
66 struct PhysicalDevicePropertiesVk final {
67     /** Physical device properties */
68     VkPhysicalDeviceProperties physicalDeviceProperties;
69     /** Physical device features */
70     VkPhysicalDeviceFeatures physicalDeviceFeatures;
71     /** Physical device memory properties */
72     VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties;
73 };
74 
75 /** Device platform data vulkan */
76 struct DevicePlatformDataVk final : DevicePlatformData {
77     /** Instance */
78     VkInstance instance { VK_NULL_HANDLE };
79     /** Physical device */
80     VkPhysicalDevice physicalDevice { VK_NULL_HANDLE };
81     /** Device */
82     VkDevice device { VK_NULL_HANDLE };
83     /** Physical device properties */
84     PhysicalDevicePropertiesVk physicalDeviceProperties {};
85     /** Available physical device extensions */
86     BASE_NS::vector<VkExtensionProperties> physicalDeviceExtensions {};
87 
88     /** Enabled physical device features */
89     VkPhysicalDeviceFeatures enabledPhysicalDeviceFeatures {};
90 
91     uint32_t deviceApiMajor { 0u };
92     uint32_t deviceApiMinor { 0u };
93 
94     VkPipelineCache pipelineCache { VK_NULL_HANDLE };
95 };
96 
97 struct RenderBackendRecordingStateVk final : public RenderBackendRecordingState {
98     VkCommandBuffer commandBuffer { VK_NULL_HANDLE };
99 
100     VkRenderPass renderPass { VK_NULL_HANDLE };
101     VkFramebuffer framebuffer { VK_NULL_HANDLE };
102     VkExtent2D framebufferSize { 0, 0 };
103     uint32_t subpassIndex { 0u };
104 
105     VkPipelineLayout pipelineLayout { VK_NULL_HANDLE };
106 };
107 
108 /** Image desc vulkan for creating engine GpuImage based on given data */
109 struct ImageDescVk final : BackendSpecificImageDesc {
110     /** Image */
111     VkImage image { VK_NULL_HANDLE };
112     /** Image view */
113     VkImageView imageView { VK_NULL_HANDLE };
114 
115     /** Platform specific hardware buffer */
116     uintptr_t platformHwBuffer { 0u };
117 };
118 
119 /** Buffer descriptor vulkan for creating engine GpuBuffer based on given data */
120 struct BufferDescVk : BackendSpecificBufferDesc {
121     /** Buffer */
122     VkBuffer buffer { VK_NULL_HANDLE };
123 };
124 
125 /** Low level vk memory access. (Usable only with low level engine use-cases) */
126 struct GpuResourceMemoryVk final {
127     /* Vulkan memory handle */
128     VkDeviceMemory deviceMemory { VK_NULL_HANDLE };
129     /* Offset into deviceMemory object to the beginning of this allocation */
130     VkDeviceSize offset { 0 };
131     /* Size of this allocation */
132     VkDeviceSize size { 0 };
133     /* Null if not mappable */
134     void* mappedData { nullptr };
135 
136     /* Memory type */
137     uint32_t memoryTypeIndex { 0 };
138     /* Memory flags */
139     VkMemoryPropertyFlags memoryPropertyFlags { 0 };
140 };
141 
142 /** Low level vk buffer access. (Usable only with low level engine use-cases) */
143 struct GpuBufferPlatformDataVk final : public GpuBufferPlatformData {
144     /* Buffer handle */
145     VkBuffer buffer { VK_NULL_HANDLE };
146 
147     /* Bindable memory block byte size */
148     uint32_t bindMemoryByteSize { 0u };
149     /* Full byte size of this buffer, i.e. might be 3 x bindMemoryByteSize for dynamic ring buffers.
150      * If no buffering fullByteSize == bindMemoryByteSize.
151      */
152     uint32_t fullByteSize { 0u };
153     /* Current offset with ring buffers (advanced with map), otherwise 0 */
154     uint32_t currentByteOffset { 0u };
155 
156     /* Usage flags */
157     VkBufferUsageFlags usage { 0 };
158 
159     /* Memory */
160     GpuResourceMemoryVk memory;
161 };
162 
163 /** Low level vk image access. (Usable only with low level engine use-cases) */
164 struct GpuImagePlatformDataVk final : public GpuImagePlatformData {
165     /* Image handle */
166     VkImage image { VK_NULL_HANDLE };
167     /* Image view */
168     VkImageView imageView { VK_NULL_HANDLE };
169     /* Image view base for mip level 0 and layer 0 for attachments */
170     VkImageView imageViewBase { VK_NULL_HANDLE };
171 
172     /* Format */
173     VkFormat format { VK_FORMAT_UNDEFINED };
174     /* Extent */
175     VkExtent3D extent { 0u, 0u, 0u };
176     /* Image type */
177     VkImageType type { VK_IMAGE_TYPE_2D };
178     /* Aspect flags */
179     VkImageAspectFlags aspectFlags { 0 };
180     /* Usage flags */
181     VkImageUsageFlags usage { 0 };
182     /* Sample count flag bits */
183     VkSampleCountFlagBits samples { VK_SAMPLE_COUNT_1_BIT };
184     /* Image tiling */
185     VkImageTiling tiling { VK_IMAGE_TILING_OPTIMAL };
186     /* Mip levels */
187     uint32_t mipLevels { 0u };
188     /* Layer count */
189     uint32_t arrayLayers { 0u };
190 
191     /* Memory */
192     GpuResourceMemoryVk memory;
193 };
194 
195 /** Low level vk sampler access. (Usable only with low level engine use-cases) */
196 struct GpuSamplerPlatformDataVk final : public GpuSamplerPlatformData {
197     /* Sampler handle */
198     VkSampler sampler { VK_NULL_HANDLE };
199 };
200 
201 /** Provides interface for low-level access.
202  * Resource access only valid with specific methods in IRenderBackendNode and IRenderDataStore.
203  */
204 class ILowLevelDeviceVk : public ILowLevelDevice {
205 public:
206     virtual const DevicePlatformDataVk& GetPlatformDataVk() const = 0;
207 
208     /** Get vulkan buffer. Valid access only during rendering with node and data store methods. */
209     virtual GpuBufferPlatformDataVk GetBuffer(RenderHandle handle) const = 0;
210     /** Get vulkan image. Valid access only during rendering with node and data store methods. */
211     virtual GpuImagePlatformDataVk GetImage(RenderHandle handle) const = 0;
212     /** Get vulkan sampler. Valid access only during rendering with node and data store methods. */
213     virtual GpuSamplerPlatformDataVk GetSampler(RenderHandle handle) const = 0;
214 
215 protected:
216     ILowLevelDeviceVk() = default;
217     ~ILowLevelDeviceVk() = default;
218 };
219 
220 #endif // RENDER_HAS_VULKAN_BACKEND
221 
222 /** Helper for converting between engine and Vulkan handles.
223  * On 32 bit platforms Vulkan handles are uint64_t, but on 64 bit platforms they are pointers. For the engine handles
224  * are always stored as uint64_t regardless of the platform. This helper selects the correct cast for the conversion.
225  * @param handle Handle to convert.
226  * @return Handle cast to the desired type.
227  */
228 template<typename OutHandle, typename InHandle>
VulkanHandleCast(InHandle handle)229 inline OutHandle VulkanHandleCast(InHandle handle)
230 {
231     // based on current use-cases we could assert that is_pointer_v<OutHandle> != is_pointer_v<InHandle> and not cover
232     // the last two cases.
233     if constexpr (BASE_NS::is_same_v<OutHandle, InHandle>) {
234         // engine<->vulkan, on 32 bit platforms
235         return handle;
236     } else if constexpr (BASE_NS::is_pointer_v<OutHandle> && !BASE_NS::is_pointer_v<InHandle>) {
237         // engine -> vulkan, on 64 bit platforms
238         return reinterpret_cast<OutHandle>(static_cast<uintptr_t>(handle));
239     } else if constexpr (!BASE_NS::is_pointer_v<OutHandle> && BASE_NS::is_pointer_v<InHandle>) {
240         // engine <- vulkan, on 64 bit platforms
241         return reinterpret_cast<OutHandle>(handle);
242     } else if constexpr (BASE_NS::is_pointer_v<OutHandle> && BASE_NS::is_pointer_v<InHandle>) {
243         return reinterpret_cast<OutHandle>(handle);
244     } else {
245         return static_cast<OutHandle>(handle);
246     }
247 }
248 /** @} */
249 RENDER_END_NAMESPACE()
250 
251 #endif // API_RENDER_VULKAN_IDEVICE_VK_H
252