Searched +defs:i +defs:uv (Results 1 – 5 of 5) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/ |
H A D | render_blur_common.h | 53 …texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invT… in GaussianBlurRGBA() 70 …texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invT… in GaussianBlurRGB() 87 …texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invT… in GaussianBlurRG() 104 …texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invT… in GaussianBlurR() 121 …texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invT… in GaussianBlurA() 241 …texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invT… in SoftDownscaleRGB() 291 …texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invT… in DownscaleRGBA() 297 …texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invT… in DownscaleRGBADof() 315 for (int i = 0; i < 5; ++i) { // 5: size in DownscaleRGBADof() local 319 for (int i = 0; i < 5; ++i) { // 5:size in DownscaleRGBADof() local [all …]
|
/ohos5.0/foundation/multimedia/image_framework/plugins/common/libs/image/libjpegplugin/src/ |
H A D | jpeg_encoder.cpp | 295 for (uint32_t i = 0; i < Y_SAMPLE_ROW; i++) { in Yuv420spEncoder() local 325 uint8_t *uv = uvPlane + offset; in Deinterweave() local 327 for (uint32_t i = 0; i < col; i++) { in Deinterweave() local 350 for (uint32_t i = 0; i < rowStride;i++) { in RGBAF16Encoder() local
|
/ohos5.0/foundation/multimedia/player_framework/services/engine/histreamer/avmetadatahelper/ |
H A D | av_thumbnail_generator.cpp | 398 for (int32_t i = 0; i < height; i++) { in ConvertP010ToNV12() local 416 for (int32_t i = 0; i < height / 2; i++) { in ConvertP010ToNV12() local 526 for (int32_t uv = 0; uv < height / 2; uv++) { in GetYuvDataAlignStride() local 576 for (int32_t uv = 0; uv < height / RATE_UV; uv++) { in CopySurfaceBufferPixels() local
|
/ohos5.0/foundation/multimedia/image_framework/frameworks/innerkitsimpl/converter/src/ |
H A D | post_proc_slr.cpp | 69 for (int i = 0; i < n; i++) { in GetWeights() local 78 for (int i = 0; i < n; i++) { in GetWeights() local 109 uint32_t uv = static_cast<uint32_t>(v); in SLRCast() local 209 for (int i = 0; i < m; i++) { in Serial() local 223 for (int i = start; i < end; i++) { in SLRSubtask() local 259 for (int i = (maxThread - stepMod) * step; i < m; i++) { in Parallel() local
|
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.cpp | 59 for (auto i = 0U; i < countof(absWorld.base); ++i) { in GetWorldAABB() local 108 float& hitDistance, Math::Vec2& uv) in IntersectTriangle() 369 …for (IComponentManager::ComponentId i = 0; i < renderMeshComponentManager->GetComponentCount(); i+… in RayCast() local 424 …for (IComponentManager::ComponentId i = 0; i < renderMeshComponentManager->GetComponentCount(); i+… in RayCast() local 477 Math::Vec2 uv; in RayCast() local
|