Searched defs:isSystemOperation (Results 1 – 3 of 3) sorted by relevance
49 int32_t PlayerServer::BaseState::Pause(bool isSystemOperation) in Pause()319 int32_t PlayerServer::PlayingState::Pause(bool isSystemOperation) in Pause()428 int32_t PlayerServer::PausedState::Pause(bool isSystemOperation) in Pause()
604 int32_t PlayerServer::OnPause(bool isSystemOperation) in OnPause()622 int32_t PlayerServer::HandlePause(bool isSystemOperation) in HandlePause()
821 int32_t HiPlayerImpl::Pause(bool isSystemOperation) in Pause()2454 …d HiPlayerImpl::UpdateStateNoLock(PlayerStates newState, bool notifyUpward, bool isSystemOperation) in UpdateStateNoLock()2727 …e__((no_sanitize("cfi"))) HiPlayerImpl::OnStateChanged(PlayerStateId state, bool isSystemOperation) in OnStateChanged()