1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef CORE_ECS_SKINNINGSYSTEM_H 17 #define CORE_ECS_SKINNINGSYSTEM_H 18 19 #include <ComponentTools/component_query.h> 20 #include <PropertyTools/property_api_impl.h> 21 22 #include <3d/ecs/systems/intf_skinning_system.h> 23 #include <base/math/matrix.h> 24 #include <core/namespace.h> 25 #include <core/threading/intf_thread_pool.h> 26 27 CORE3D_BEGIN_NAMESPACE() 28 class INodeComponentManager; 29 class ISkinComponentManager; 30 class ISkinIbmComponentManager; 31 class ISkinJointsComponentManager; 32 class IJointMatricesComponentManager; 33 class IPreviousJointMatricesComponentManager; 34 class IWorldMatrixComponentManager; 35 class INodeSystem; 36 class ICameraComponentManager; 37 class ILightComponentManager; 38 class IMeshComponentManager; 39 class IRenderMeshComponentManager; 40 class IPicking; 41 42 struct JointMatricesComponent; 43 44 class SkinningSystem final : public ISkinningSystem { 45 public: 46 explicit SkinningSystem(CORE_NS::IEcs& ecs); 47 ~SkinningSystem() override = default; 48 BASE_NS::string_view GetName() const override; 49 BASE_NS::Uid GetUid() const override; 50 CORE_NS::IPropertyHandle* GetProperties() override; 51 const CORE_NS::IPropertyHandle* GetProperties() const override; 52 void SetProperties(const CORE_NS::IPropertyHandle&) override; 53 54 bool IsActive() const override; 55 void SetActive(bool state) override; 56 57 void Initialize() override; 58 bool Update(bool frameRenderingQueued, uint64_t time, uint64_t delta) override; 59 void Uninitialize() override; 60 61 const CORE_NS::IEcs& GetECS() const override; 62 63 void CreateInstance(CORE_NS::Entity const& skinIbmEntity, BASE_NS::array_view<const CORE_NS::Entity> const& joints, 64 CORE_NS::Entity const& entity, CORE_NS::Entity const& skeleton) override; 65 void CreateInstance( 66 CORE_NS::Entity const& skinIbmEntity, CORE_NS::Entity const& entity, CORE_NS::Entity const& skeleton) override; 67 void DestroyInstance(CORE_NS::Entity const& entity) override; 68 69 private: 70 void UpdateSkin(const CORE_NS::ComponentQuery::ResultRow& row); 71 void UpdateJointTransformations(bool isEnabled, const BASE_NS::array_view<CORE_NS::Entity const>& jointEntities, 72 const BASE_NS::array_view<BASE_NS::Math::Mat4X4 const>& iblMatrices, JointMatricesComponent& jointMatrices, 73 const BASE_NS::Math::Mat4X4& skinEntityWorldInverse); 74 75 bool active_; 76 CORE_NS::IEcs& ecs_; 77 78 IPicking& picking_; 79 80 ISkinComponentManager& skinManager_; 81 ISkinIbmComponentManager& skinIbmManager_; 82 ISkinJointsComponentManager& skinJointsManager_; 83 IJointMatricesComponentManager& jointMatricesManager_; 84 IPreviousJointMatricesComponentManager& previousJointMatricesManager_; 85 IWorldMatrixComponentManager& worldMatrixManager_; 86 INodeComponentManager& nodeManager_; 87 IRenderMeshComponentManager& renderMeshManager_; 88 IMeshComponentManager& meshManager_; 89 INodeSystem* nodeSystem_ = nullptr; 90 91 CORE_NS::ComponentQuery componentQuery_; 92 93 uint32_t worldMatrixGeneration_ { 0 }; 94 uint32_t jointMatricesGeneration_ { 0 }; 95 CORE_NS::PropertyApiImpl<void> SKINNING_SYSTEM_PROPERTIES; 96 97 CORE_NS::IThreadPool::Ptr threadPool_; 98 class SkinTask; 99 BASE_NS::vector<SkinTask> tasks_; 100 BASE_NS::vector<CORE_NS::IThreadPool::IResult::Ptr> taskResults_; 101 }; 102 CORE3D_END_NAMESPACE() 103 104 #endif // CORE_ECS_SKINNINGSYSTEM_H 105