1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OHOS_RENDER_3D_MATERIAL_JS_H 17 #define OHOS_RENDER_3D_MATERIAL_JS_H 18 #include <meta/interface/intf_object.h> 19 20 #include "BaseObjectJS.h" 21 #include "NodeJS.h" 22 23 class BaseMaterial : public SceneResourceImpl { 24 public: 25 static constexpr uint32_t ID = 30; 26 enum MaterialType { SHADER = 1 }; 27 static void Init(const char* name, napi_env env, napi_value exports, napi_callback ctor, 28 BASE_NS::vector<napi_property_descriptor>& props); 29 BaseMaterial(MaterialType lt); 30 ~BaseMaterial() override; 31 32 protected: 33 void* GetInstanceImpl(uint32_t); 34 void DisposeNative(TrueRootObject*); 35 36 private: 37 napi_value GetMaterialType(NapiApi::FunctionContext<>& ctx); 38 MaterialType materialType_; 39 }; 40 41 class ShaderMaterialJS : BaseObject<ShaderMaterialJS>, BaseMaterial { 42 public: 43 static constexpr uint32_t ID = 31; 44 static void Init(napi_env env, napi_value exports); 45 ShaderMaterialJS(napi_env, napi_callback_info); 46 ~ShaderMaterialJS() override; 47 48 private: 49 void* GetInstanceImpl(uint32_t) override; 50 void DisposeNative() override; 51 void Finalize(napi_env env) override; 52 53 napi_value GetColorShader(NapiApi::FunctionContext<>& ctx); 54 void SetColorShader(NapiApi::FunctionContext<NapiApi::Object>& ctx); 55 56 META_NS::IObject::Ptr shaderBind_; 57 58 NapiApi::StrongRef shader_; 59 }; 60 #endif // OHOS_RENDER_3D_MESH_JS_H