Searched defs:needRebuild (Results 1 – 6 of 6) sorted by relevance
168 void CustomNode::MarkNeedSyncRenderTree(bool needRebuild) in MarkNeedSyncRenderTree()
318 void LazyForEachNode::MarkNeedSyncRenderTree(bool needRebuild) in MarkNeedSyncRenderTree()
154 bool needRebuild = false; in NeedRebuild() local
536 bool needRebuild = true; variable
787 void UINode::MarkNeedSyncRenderTree(bool needRebuild) in MarkNeedSyncRenderTree()
4577 void FrameNode::MarkNeedSyncRenderTree(bool needRebuild) in MarkNeedSyncRenderTree()