Home
last modified time | relevance | path

Searched defs:psoHandle (Results 1 – 18 of 18) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp188 RenderHandle psoHandle; in GetComputePsoHandle() local
232 RenderHandle psoHandle; in GetComputePsoHandle() local
261 RenderHandle psoHandle; in GetGraphicsPsoHandleImpl() local
322 RenderHandle psoHandle; in GetGraphicsPsoHandle() local
H A Drender_command_list.h199 RenderHandle psoHandle; member
204 RenderHandle psoHandle; // this is the previously BindPipeline() pso handle member
278 RenderHandle psoHandle; // this is the previously BindPipeline() pso handle member
H A Drender_command_list.cpp687 void RenderCommandList::BindPipeline(const RenderHandle psoHandle) in BindPipeline()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.h96 RENDER_NS::RenderHandle psoHandle; in CORE3D_BEGIN_NAMESPACE() member
H A Drender_node_default_depth_render_slot.h63 RENDER_NS::RenderHandle psoHandle; member
H A Drender_node_default_shadow_render_slot.h160 RENDER_NS::RenderHandle psoHandle; member
H A Drender_node_default_shadow_render_slot.cpp341 … const RenderHandle psoHandle = GetSubmeshPso(ssd, currMaterialFlags, currSubmesh.submeshFlags); in RenderSubmeshes() local
495 RenderHandle psoHandle; in CreateNewPso() local
H A Drender_node_default_material_deferred_shading.h85 RENDER_NS::RenderHandle psoHandle; member
H A Drender_node_default_material_deferred_shading.cpp174 const RenderHandle psoHandle = GetPsoHandle(); in RenderData() local
H A Drender_node_default_material_render_slot.h87 RENDER_NS::RenderHandle psoHandle; member
H A Drender_node_default_depth_render_slot.cpp471 RenderHandle psoHandle; in CreateNewPso() local
H A Drender_node_default_material_render_slot.cpp757 RenderHandle psoHandle; in CreateNewPso() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_shader_passes_generic.cpp195 …const RenderHandle psoHandle = GetPsoHandleGraphics(renderPass, sRef.GetShaderHandle().GetHandle()… in ExecuteFrameGraphics() local
284 const RenderHandle psoHandle = GetPsoHandleCompute(shaderHandle, pl); in ExecuteFrameCompute() local
H A Drender_node_fullscreen_generic.cpp126 const RenderHandle psoHandle = GetPsoHandle(); in ExecuteFrame() local
H A Drender_node_compute_generic.cpp145 const RenderHandle psoHandle = GetPsoHandle(*renderNodeContextMgr_); in ExecuteFrame() local
H A Drender_blur.cpp324 const RenderHandle psoHandle, const RenderHandle image, const uint32_t inputMipLevel) in BlurPass()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.h119 RenderHandle psoHandle; member
H A Drender_backend_vk.cpp1170 const RenderHandle psoHandle = renderCmd.psoHandle; in RenderCommand() local