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Searched defs:renderMeshComponent (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dmorphing_system.cpp284 const RenderMeshComponent renderMeshComponent = renderMeshManager_.Get(renderMeshId); in Update() local
H A Dskinning_system.cpp273 const RenderMeshComponent& renderMeshComponent = *renderMeshHandle; in UpdateSkin() local
H A Drender_system.cpp1539 const RenderMeshComponent renderMeshComponent = renderMeshMgr_->Get(row->components[RQ_RMC]); in ProcessRenderMeshBatch() local
1605 void RenderSystem::ProcessSingleRenderMesh(Entity renderMeshComponent) in ProcessSingleRenderMesh()
1640 … const RenderMeshComponent renderMeshComponent = renderMeshMgr_->Get(row->components[RQ_RMC]); in ProcessRenderables() local
1655 … const RenderMeshComponent renderMeshComponent = renderMeshMgr_->Get(row->components[RQ_RMC]); in ProcessRenderables() local
H A Drender_system.h157 const RenderMeshComponent& renderMeshComponent; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp386 auto const renderMeshComponent = renderMeshComponentManager->Get(i); in RayCast() local
442 auto const renderMeshComponent = renderMeshComponentManager->Get(i); in RayCast() local
H A Dscene_util.cpp405 if (auto renderMeshComponent = renderMeshManager->Read(targetEntity); renderMeshComponent) { in CalculateScalingFactor() local
408 if (auto renderMeshComponent = renderMeshManager->Read(sourceEntity); renderMeshComponent) { in CalculateScalingFactor() local