1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef CORE_UTIL_RENDER_UTIL_H 17 #define CORE_UTIL_RENDER_UTIL_H 18 19 #include <3d/intf_graphics_context.h> 20 #include <3d/util/intf_render_util.h> 21 #include <core/namespace.h> 22 23 RENDER_BEGIN_NAMESPACE() 24 class IRenderContext; 25 RENDER_END_NAMESPACE() 26 27 CORE3D_BEGIN_NAMESPACE() 28 class IGraphicsContext; 29 class IEngine; 30 struct RenderCamera; 31 struct RenderScene; 32 33 class RenderUtil : public IRenderUtil { 34 public: 35 explicit RenderUtil(IGraphicsContext& graphicsContext); 36 ~RenderUtil() override = default; 37 38 RENDER_NS::RenderNodeGraphDesc GetRenderNodeGraphDesc( 39 const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const override; 40 CameraRenderNodeGraphDescs GetRenderNodeGraphDescs( 41 const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const override; 42 CameraRenderNodeGraphDescs GetRenderNodeGraphDescs(const RenderScene& renderScene, const RenderCamera& renderCamera, 43 const uint32_t flags, const BASE_NS::array_view<const RenderCamera> multiviewCameras) const override; 44 45 RENDER_NS::RenderNodeGraphDesc GetRenderNodeGraphDesc( 46 const RenderScene& renderScene, const uint32_t flags) const override; 47 RENDER_NS::RenderNodeGraphDesc GetRenderNodeGraphDesc( 48 const RenderScene& renderScene, const BASE_NS::string& rngFile, const uint32_t flags) const override; 49 50 private: 51 void InitRenderNodeGraphs(); 52 RENDER_NS::RenderNodeGraphDesc SelectBaseDesc(const RenderCamera& renderCamera) const; 53 RENDER_NS::RenderNodeGraphDesc GetBasePostProcessDesc(const RenderCamera& renderCamera) const; 54 55 RENDER_NS::IRenderContext& context_; 56 const RENDER_NS::DeviceBackendType backendType_ { RENDER_NS::DeviceBackendType::VULKAN }; 57 58 RENDER_NS::RenderNodeGraphDesc rngdScene_; 59 RENDER_NS::RenderNodeGraphDesc rngdCamLwrp_; 60 RENDER_NS::RenderNodeGraphDesc rngdCamLwrpMsaa_; 61 RENDER_NS::RenderNodeGraphDesc rngdCamLwrpMsaaDepth_; 62 RENDER_NS::RenderNodeGraphDesc rngdCamLwrpMsaaGles_; 63 RENDER_NS::RenderNodeGraphDesc rngdCamHdr_; 64 RENDER_NS::RenderNodeGraphDesc rngdCamHdrMsaa_; 65 RENDER_NS::RenderNodeGraphDesc rngdCamHdrMsaaDepth_; 66 RENDER_NS::RenderNodeGraphDesc rngdReflCam_; 67 RENDER_NS::RenderNodeGraphDesc rngdReflCamMsaa_; 68 RENDER_NS::RenderNodeGraphDesc rngdCamPrePass_; 69 70 RENDER_NS::RenderNodeGraphDesc rngdDeferred_; 71 72 RENDER_NS::RenderNodeGraphDesc rngdPostProcess_; 73 }; 74 CORE3D_END_NAMESPACE() 75 76 #endif // CORE_UTIL_RENDER_UTIL_H 77