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Searched defs:scroll (Results 1 – 25 of 54) sorted by relevance

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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/scroll/
H A Dscroll_position_controller.cpp55 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollToIndex() local
66 auto scroll = AceType::DynamicCast<RenderScroll>(node); in JumpTo() local
78 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateTo() local
92 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateTo() local
107 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateToTarget() local
119 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollBy() local
149 auto scroll = AceType::DynamicCast<RenderScroll>(node); in GetCurrentPosition() local
162 auto scroll = AceType::DynamicCast<RenderScroll>(node); in GetScrollDirection() local
174 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollToEdge() local
185 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollPage() local
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H A Drender_scroll.cpp429 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local
481 auto scroll = weakScroll.Upgrade(); in ResetScrollEventCallBack() local
501 auto scroll = weakScroll.Upgrade(); in ResetScrollEventCallBack() local
543 auto scroll = weakScroll.Upgrade(); in ResetScrollable() local
586 auto scroll = weak.Upgrade(); in ResetScrollable() local
593 auto scroll = weak.Upgrade(); in ResetScrollable() local
602 auto scroll = weakScroll.Upgrade(); in ResetScrollable() local
753 auto scroll = weakScroll.Upgrade(); in AnimateTo() local
770 auto scroll = weakScroll.Upgrade(); in AnimateTo() local
871 auto scroll = weakScroll.Upgrade(); in InitScrollBarProxy() local
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H A Dscrollable.cpp105 auto scroll = weakScroll.Upgrade(); in Initialize() local
121 auto scroll = weakScroll.Upgrade(); in Initialize() local
128 auto scroll = weakScroll.Upgrade(); in Initialize() local
148 auto scroll = weakScroll.Upgrade(); in Initialize() local
179 auto scroll = weakScroll.Upgrade(); in Initialize() local
185 auto scroll = weakScroll.Upgrade(); in Initialize() local
191 auto scroll = weakScroll.Upgrade(); in Initialize() local
202 auto scroll = weakScroll.Upgrade(); in Initialize() local
685 auto scroll = weak.Upgrade(); in StartScrollAnimation() local
823 auto scroll = weak.Upgrade(); in StartScrollSnapMotion() local
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H A Drender_single_child_scroll.cpp29 RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(component); in Update() local
306 auto scroll = weak.Upgrade(); in PostForceMakeNeedLayout() local
324 auto scroll = weakScroll.Upgrade(); in UpdateAccessibilityAttr() local
333 auto scroll = weakScroll.Upgrade(); in UpdateAccessibilityAttr() local
H A Dscroll_controller.h31 void SetScrollNode(const WeakPtr<RenderNode>& scroll) in SetScrollNode()
H A Dscroll_element.cpp25 RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(component_); in PerformBuild() local
H A Dscroll_bar_controller.cpp165 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in MarkScrollRender() local
233 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in ProcessScrollMotion() local
247 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in UpdateScrollPosition() local
315 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in CheckScroll() local
H A Dscroll_fade_effect.cpp33 auto scroll = scroll_.Upgrade(); in ResetFadeEffect() local
139 auto scroll = scroll_.Upgrade(); in SetOpacityAndScale() local
H A Dscroll_edge_effect.h33 void SetScrollNode(const WeakPtr<RenderNode>& scroll) in SetScrollNode()
/ohos5.0/foundation/arkui/ui_lite/test/uitest/test_ui_scroll_view/
H A Dui_test_ui_scroll_view.cpp115 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar001() local
142 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar002() local
167 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar003() local
197 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar004() local
223 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrollableSet001() local
252 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrollableSet002() local
280 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrollBlankSet001() local
308 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrolllistener001() local
/ohos5.0/foundation/arkui/ace_engine/test/unittest/core/pattern/scrollable/
H A Dscrollable_property_test_ng.cpp45 …auto scroll = FrameNode::CreateFrameNode(V2::SCROLL_ETS_TAG, 0, AceType::MakeRefPtr<PartiallyMocke… variable
68 …auto scroll = FrameNode::CreateFrameNode(V2::SCROLL_ETS_TAG, 0, AceType::MakeRefPtr<PartiallyMocke… variable
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scrollable/
H A Dscrollable.cpp151 auto scroll = weakScroll.Upgrade(); in Initialize() local
159 auto scroll = weakScroll.Upgrade(); in Initialize() local
166 auto scroll = weakScroll.Upgrade(); in Initialize() local
183 auto scroll = weakScroll.Upgrade(); in Initialize() local
562 auto scroll = weak.Upgrade(); in StartScrollAnimation() local
709 auto scroll = weak.Upgrade(); in StartScrollSnapMotion() local
745 auto scroll = weak.Upgrade(); in ProcessScrollSnapSpringMotion() local
855 auto scroll = weak.Upgrade(); in StartSpringMotion() local
1142 auto scroll = weak.Upgrade(); in GetFrictionProperty() local
1173 auto scroll = weak.Upgrade(); in GetSpringProperty() local
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H A Dscrollable_controller.h31 void SetScrollPattern(const WeakPtr<ScrollablePattern>& scroll) in SetScrollPattern()
/ohos5.0/foundation/arkui/ui_lite/test/unittest/rotate/
H A Dui_rotate_input_unit_test.cpp45 UIScrollView* scroll = new UIScrollView(); variable
115 UIScrollView* scroll = new UIScrollView(); variable
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/select_popup/
H A Drosen_render_select_popup.cpp51 auto scroll = renderScroll_; in GetOptionTop() local
61 auto scroll = renderScroll_; in GetOptionBottom() local
H A Dselect_popup_component.cpp216 RefPtr<BoxComponent> SelectPopupComponent::InitializeInnerBox(const RefPtr<ScrollComponent>& scroll) in InitializeInnerBox()
311 RefPtr<ScrollComponent> scroll = AceType::MakeRefPtr<ScrollComponent>(column); in Initialize() local
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/dialog/action_sheet/
H A Daction_sheet_component.cpp60 auto scroll = AceType::MakeRefPtr<ScrollComponent>(focusCollaboration); in BuildChild() local
140 auto scroll = AceType::MakeRefPtr<ScrollComponent>(content_); in BuildContent() local
/ohos5.0/foundation/arkui/ace_engine_lite/frameworks/src/core/components/
H A Dscroll_layer.cpp40 UIScrollView *scroll = new UIScrollView(); in AddScrollLayer() local
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/navigation_bar/
H A Drender_collapsing_navigation_bar.cpp210 auto scroll = weakScroll.Upgrade(); in Initialize() local
216 auto scroll = weakScroll.Upgrade(); in Initialize() local
222 auto scroll = weakScroll.Upgrade(); in Initialize() local
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scroll/
H A Dscroll_paint_method.cpp28 auto scroll = weak.Upgrade(); in GetForegroundDrawFunction() local
H A Dscroll_pattern.cpp361 void ScrollPattern::HandleScrollPosition(float scroll) in HandleScrollPosition()
380 float ScrollPattern::FireTwoDimensionOnWillScroll(float scroll) in FireTwoDimensionOnWillScroll()
406 void ScrollPattern::FireOnDidScroll(float scroll) in FireOnDidScroll()
649 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local
654 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local
661 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local
668 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local
675 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/list/
H A Drender_list.cpp119 … RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parentNode); in RefreshOffset() local
130 … RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parentNode); in RefreshScrollExtent() local
642 auto scroll = AceType::DynamicCast<RenderMultiChildScroll>(GetParent().Upgrade()); in UpdateAccessibilityAttr() local
679 RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parent); in HandleActionScroll() local
722 RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parent); in TouchTest() local
H A Dlist_layout_manager.cpp359 … RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parentNode); in FlushChainAnimation() local
465 … RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parentNode); in MoveItemToViewPort() local
479 … RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parentNode); in MoveItemGroupToViewPort() local
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/common/
H A Dtext_field_manager.cpp41 const auto& scroll = AceType::DynamicCast<RenderScroll>(scrollElement->GetRenderNode()); in MovePage() local
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/dialog/
H A Dalert_dialog_component.cpp86 auto scroll = AceType::MakeRefPtr<ScrollComponent>(focusCollaboration); in BuildChild() local

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