1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #ifndef LOADER_SHADER_DATA_LOADER_H
17 #define LOADER_SHADER_DATA_LOADER_H
18
19 #include <base/containers/string.h>
20 #include <base/containers/string_view.h>
21 #include <base/containers/vector.h>
22 #include <core/namespace.h>
23 #include <render/device/pipeline_state_desc.h>
24 #include <render/namespace.h>
25
26 CORE_BEGIN_NAMESPACE()
27 class IFileManager;
28 CORE_END_NAMESPACE()
RENDER_BEGIN_NAMESPACE()29 RENDER_BEGIN_NAMESPACE()
30
31 /** Shader data loader.
32 * A class that can be used to load all shader related data from shader json structure.
33 */
34 class ShaderDataLoader final {
35 public:
36 /** Describes result of the parsing operation. */
37 struct LoadResult {
38 LoadResult() = default;
39 explicit LoadResult(const BASE_NS::string& aError) : success(false), error(aError) {}
40
41 /** Indicates, whether the parsing operation is successful. */
42 bool success { true };
43
44 /** In case of parsing error, contains the description of the error. */
45 BASE_NS::string error;
46 };
47
48 /** Describes a single shader variant. */
49 struct ShaderVariant {
50 bool renderSlotDefaultShader { false };
51 BASE_NS::string variantName;
52 BASE_NS::string displayName;
53
54 BASE_NS::string vertexShader;
55 BASE_NS::string fragmentShader;
56 BASE_NS::string computeShader;
57
58 BASE_NS::string vertexInputDeclaration;
59 BASE_NS::string pipelineLayout;
60 GraphicsState graphicsState;
61
62 BASE_NS::string renderSlot;
63 BASE_NS::vector<BASE_NS::string> customGraphicsStateSlotNames;
64 BASE_NS::string shaderFileStr;
65 BASE_NS::string materialMetadata;
66
67 GraphicsStateFlags stateFlags { 0U };
68 };
69
70 /** Uri of the loaded file.
71 * @return Uri path.
72 */
73 BASE_NS::string_view GetUri() const;
74
75 /** Base shader for variants.
76 * @return Base shader path.
77 */
78 BASE_NS::string_view GetBaseShader() const;
79
80 /** Base category for all shader variants.
81 * @return Base category for shaders.
82 */
83 BASE_NS::string_view GetBaseCategory() const;
84
85 /** Get all shader variants.
86 * @return Array view of shader variants.
87 */
88 BASE_NS::array_view<const ShaderVariant> GetShaderVariants() const;
89
90 /** Loads shader state from given uri, using file manager.
91 * @param fileManager A file manager to access the file in given uri.
92 * @param uri Uri to json file.
93 * @return A structure containing result for the parsing operation.
94 */
95 LoadResult Load(CORE_NS::IFileManager& fileManager, BASE_NS::string_view uri);
96
97 private:
98 LoadResult Load(BASE_NS::string&& jsonData);
99
100 BASE_NS::string uri_;
101 BASE_NS::string baseShader_;
102 BASE_NS::string baseCategory_;
103
104 BASE_NS::vector<ShaderVariant> shaderVariants_;
105 };
106 CORE_END_NAMESPACE()
107
108 #endif // LOADER_SHADER_DATA_LOADER_H
109