Searched defs:sinma (Results 1 – 5 of 5) sorted by relevance
420 float sinma = RADIUS * Sin(START_ANGLE); variable450 float sinma = RADIUS * Sin(START_ANGLE); variable483 float sinma = RADIUS * Sin(END_ANGLE); variable
58 float sinma = radius * Sin(startAngle); in Arc() local
291 float sinma = Sin(hand.nextAngle_); in DrawHandLine() local
123 float sinma = radius * Sin(startAngle); in ArcTo() local
341 float sinma = Sin(angle); in Rotate() local