Searched defs:stateHandle (Results 1 – 5 of 5) sorted by relevance
161 RENDER_NS::RenderHandle stateHandle; member
87 RENDER_NS::RenderHandle stateHandle; member
492 auto stateHandle = stateManager_.Write(animationEntity); in UpdateStateAndTracks() local720 auto stateHandle = stateManager_.Write(row.components[1]); in Update() local882 auto stateHandle = stateManager_.Write(entity); in OnAnimationComponentsCreated() local906 auto stateHandle = stateManager_.Write(entity); in OnAnimationComponentsUpdated() local
417 auto stateHandle = animationStateManager_->GetData(entity_); in OnAnimationStateChanged() local1049 auto stateHandle = animationStateManager_->GetData(entity_); in SetTime() local
398 … renderSlotId, const RenderHandleReference& shaderHandle, const RenderHandleReference& stateHandle) in SetRenderSlotData()