Searched defs:textureUnit (Results 1 – 2 of 2) sorted by relevance
1528 void DeviceGLES::BindSampler(uint32_t textureUnit, uint32_t sampler) in BindSampler()1586 uint32_t DeviceGLES::BoundTexture(uint32_t textureUnit, uint32_t target) const in BoundTexture()1617 void DeviceGLES::SetActiveTextureUnit(uint32_t textureUnit) in SetActiveTextureUnit()1625 void DeviceGLES::BindTexture(uint32_t textureUnit, uint32_t target, uint32_t texture) in BindTexture()1816 for (auto& textureUnit : boundTexture_) { in UnBindTexture() local
2547 auto bindSampler = [this](uint32_t textureUnit, uint32_t samplerId) { in BindResources()2555 auto bindTexture = [this](uint32_t textureUnit, const GpuImagePlatformDataGL& dplat) { in BindResources()2564 const GpuImagePlatformDataGL& dplat) { in BindResources()