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Searched defs:textureUnit (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.cpp1528 void DeviceGLES::BindSampler(uint32_t textureUnit, uint32_t sampler) in BindSampler()
1586 uint32_t DeviceGLES::BoundTexture(uint32_t textureUnit, uint32_t target) const in BoundTexture()
1617 void DeviceGLES::SetActiveTextureUnit(uint32_t textureUnit) in SetActiveTextureUnit()
1625 void DeviceGLES::BindTexture(uint32_t textureUnit, uint32_t target, uint32_t texture) in BindTexture()
1816 for (auto& textureUnit : boundTexture_) { in UnBindTexture() local
H A Drender_backend_gles.cpp2547 auto bindSampler = [this](uint32_t textureUnit, uint32_t samplerId) { in BindResources()
2555 auto bindTexture = [this](uint32_t textureUnit, const GpuImagePlatformDataGL& dplat) { in BindResources()
2564 const GpuImagePlatformDataGL& dplat) { in BindResources()