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Searched defs:transformMatrix (Results 1 – 9 of 9) sorted by relevance

/ohos5.0/foundation/graphic/graphic_surface/surface/src/
H A Dsurface_utils.cpp111 std::array<float, TRANSFORM_MATRIX_ELE_COUNT> *transformMatrix) in ComputeTransformByMatrix()
170 …std::array<float, TRANSFORM_MATRIX_ELE_COUNT> transformMatrix = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, … in ComputeTransformMatrix() local
199 std::array<float, TRANSFORM_MATRIX_ELE_COUNT> *transformMatrix) in ComputeTransformByMatrixV2()
268 …std::array<float, TRANSFORM_MATRIX_ELE_COUNT> transformMatrix = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, … in ComputeTransformMatrixV2() local
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/toggle/
H A Drosen_render_toggle.cpp46 Matrix4 transformMatrix = translateMatrix * scaleMatrix; in UpdateLayer() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_default_acceleration_structure_staging.cpp135 … VkTransformMatrixKHR transformMatrix = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, in ExecuteFrameProcessInstanceData() local
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/transform/
H A Drosen_render_transform.cpp56 …sform::SyncTransformToRsNode(const std::shared_ptr<RSNode>& rsNode, const Matrix4& transformMatrix) in SyncTransformToRsNode()
/ohos5.0/foundation/arkui/ui_lite/test/unittest/common/
H A Dhardware_acceleration_unit_test.cpp70 const Matrix3<float>& transformMatrix, in HardwareTransform()
/ohos5.0/foundation/arkui/ui_lite/frameworks/dock/
H A Dscreen_device.h182 const Matrix3<float>& transformMatrix, in HardwareTransform()
H A Dscreen_device_proxy.h83 const Matrix3<float>& transformMatrix, in HardwareTransform()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/
H A Dbase_text_select_overlay.cpp707 auto transformMatrix = renderContext->GetTransformMatrix(); in GetHostScale() local
944 auto transformMatrix = renderContext->GetTransformMatrix(); in HasUnsupportedTransform() local
1088 auto transformMatrix = context->GetTransformMatrix(); in CheckHasTransformMatrix() local
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/button/
H A Drosen_render_button.cpp79 Matrix4 transformMatrix = translateMatrix * scaleMatrix; in UpdateLayer() local