Searched defs:translateMatrix (Results 1 – 13 of 13) sorted by relevance
34 Drawing::Matrix translateMatrix; in GetShaderTransform() local
184 Drawing::Matrix translateMatrix; in GetShaderTransform() local
44 Matrix4 translateMatrix = Matrix4::CreateTranslate(translateX, translateY, 0.0); in UpdateLayer() local
508 Drawing::Matrix translateMatrix; in BuildStretchMatrixFull() local524 Drawing::Matrix translateMatrix; in BuildStretchMatrix() local731 Drawing::Matrix translateMatrix; in ScaleAndAddRandomColor() local
400 Drawing::Matrix translateMatrix; in GetShaderTransform() local
330 Drawing::Matrix translateMatrix; in CaptureSingleSurfaceNodeWithoutUni() local
469 Drawing::Matrix translateMatrix; in ProcessSurfaceViewWithoutUni() local
466 auto translateMatrix = Drawing::Matrix(); in DealWithNodeGravity() local534 auto translateMatrix = Drawing::Matrix(); in DealWithNodeGravity() local
210 Drawing::Matrix translateMatrix; in DealWithNodeGravity() local
1432 auto translateMatrix = Drawing::Matrix(); in DealWithNodeGravity() local
335 auto translateMatrix = Matrix4<float>::Translate(Vector3<float>(translate.x_, translate.y_, 0)); in UpdateContentMatrix() local
77 Matrix4 translateMatrix = Matrix4::CreateTranslate(translateX, translateY, 0.0); in UpdateLayer() local
1486 auto translateMatrix = Drawing::Matrix(); in UpdateDrawRect() local