1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_RENDER__NODE__RENDER_NODE_FULLSCREEN_SHADER_BINDER_GENERIC_H 17 #define RENDER_RENDER__NODE__RENDER_NODE_FULLSCREEN_SHADER_BINDER_GENERIC_H 18 19 #include <base/util/uid.h> 20 #include <render/namespace.h> 21 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h> 22 #include <render/nodecontext/intf_render_node.h> 23 #include <render/render_data_structures.h> 24 #include <render/resource_handle.h> 25 26 #include "datastore/render_data_store_shader_passes.h" 27 28 RENDER_BEGIN_NAMESPACE() 29 class IRenderCommandList; 30 struct RenderNodeGraphInputs; 31 32 class RenderNodeShaderPassesGeneric final : public IRenderNode { 33 public: 34 RenderNodeShaderPassesGeneric() = default; 35 ~RenderNodeShaderPassesGeneric() override = default; 36 37 void InitNode(IRenderNodeContextManager& renderNodeContextMgr) override; 38 void PreExecuteFrame() override; 39 void ExecuteFrame(IRenderCommandList& cmdList) override; GetExecuteFlags()40 ExecuteFlags GetExecuteFlags() const override 41 { 42 return 0U; 43 } 44 45 // for plugin / factory interface 46 static constexpr BASE_NS::Uid UID { "2e258acc-caad-4035-9ab1-c6debca7f6fa" }; 47 static constexpr char const* TYPE_NAME = "RenderNodeShaderPassesGeneric"; 48 static constexpr IRenderNode::BackendFlags BACKEND_FLAGS = IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT; 49 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; 50 static IRenderNode* Create(); 51 static void Destroy(IRenderNode* instance); 52 53 private: 54 IRenderNodeContextManager* renderNodeContextMgr_ { nullptr }; 55 const RenderDataStoreShaderPasses* dsShaderPasses_ { nullptr }; 56 57 void ProcessExecuteData(); 58 void ExecuteFrameGraphics(IRenderCommandList& cmdList); 59 void ExecuteFrameCompute(IRenderCommandList& cmdList); 60 61 void ParseRenderNodeInputs(); 62 RenderHandle GetPsoHandleGraphics( 63 const RenderPass& renderPass, const RenderHandle& shader, const PipelineLayout& pipelineLayout); 64 RenderHandle GetPsoHandleCompute(const RenderHandle& shader, const PipelineLayout& pipelineLayout); 65 bool ValidRenderPass(const RenderPassWithHandleReference& renderPass); 66 67 // returns buffer offset 68 uint32_t WriteLocalUboData(BASE_NS::array_view<const uint8_t> uboData); 69 70 // Json resources which might need re-fetching 71 struct JsonInputs { 72 RenderNodeGraphInputs::RenderDataStore renderDataStore; 73 }; 74 JsonInputs jsonInputs_; 75 76 bool valid_ { false }; 77 struct LocalUboData { 78 uint32_t byteSize { 0U }; 79 RenderHandleReference handle; 80 81 uint8_t* mapData { nullptr }; 82 uint32_t currentOffset { 0U }; 83 }; 84 LocalUboData uboData_; 85 }; 86 RENDER_END_NAMESPACE() 87 88 #endif // CORE__RENDER__NODE__RENDER_NODE_FULLSCREEN_GENERIC_H