Searched +defs:v0 +defs:d (Results 1 – 2 of 2) sorted by relevance
104 const float v0 = (3.0 - 2.0 * fracT) / vw0 - 2.0; in CalcPcfShadow() local173 float v0 = (2 - fracT) / vw0 - 1; in CalcPcfShadowMed() local237 const float d = shadowCoord.z - moments.x; in CalcVsmShadow() local262 const float d = shadowCoord.z - moments.x; in CalcVsmShadowSimpleSample() local
121 const Math::Vec3 v0 = CUBE_POS[CUBE_INDICES[vertexIndex + 0u]]; in GenerateCubeGeometry() local274 const uint32_t v0 = 0; in GenerateConeGeometry() local387 auto d = Math::Cross(st1, st2); in CalculateTangentImpl() local