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Searched +defs:v0 +defs:d (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_shadowing_common.h104 const float v0 = (3.0 - 2.0 * fracT) / vw0 - 2.0; in CalcPcfShadow() local
173 float v0 = (2 - fracT) / vw0 - 1; in CalcPcfShadowMed() local
237 const float d = shadowCoord.z - moments.x; in CalcVsmShadow() local
262 const float d = shadowCoord.z - moments.x; in CalcVsmShadowSimpleSample() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_util.cpp121 const Math::Vec3 v0 = CUBE_POS[CUBE_INDICES[vertexIndex + 0u]]; in GenerateCubeGeometry() local
274 const uint32_t v0 = 0; in GenerateConeGeometry() local
387 auto d = Math::Cross(st1, st2); in CalculateTangentImpl() local