Searched defs:variant (Results 1 – 9 of 9) sorted by relevance
40 auto variant = GetValue(META_ACCESS_PROPERTY(Variant)); in GetRenderHandleReference() local
2148 auto variant = META_NS::GetValue(state->Variant()); in SetGraphicsState() local
139 BASE_NS::string_view variant; in RENDER_BEGIN_NAMESPACE() member158 BASE_NS::string variant; in RENDER_BEGIN_NAMESPACE() member
37 "variant": { object
51 "variant": { object
330 ShaderStateLoaderVariantData variant; in LoadStates() local
483 const auto& variant = variantData[stateIdx]; in CreateShaderStates() local
593 size_t UnifiedDataUtils::GetVariantSize(UDVariant &variant) in GetVariantSize()
535 for (const auto &variant : variants_) { in ChooseStreamByResolution() local