Searched defs:vertex (Results 1 – 7 of 7) sorted by relevance
24 AlgorithmProgram::AlgorithmProgram(RenderContext *context, const std::string vertex, const std::str… in AlgorithmProgram()42 void AlgorithmProgram::UpdateShader(const std::string vertex, const std::string fragment) in UpdateShader()
103 GLuint vertex = LoadShader(GL_VERTEX_SHADER, vertexShader); in CreateProgram() local
1747 for (uint32_t vertex = 0; vertex < submesh.info.vertexCount; ++vertex) { in GatherDeltasP() local1773 for (uint32_t vertex = 0; vertex < submesh.info.vertexCount; ++vertex) { in GatherDeltasP() local1839 for (uint32_t vertex = 0; vertex < submesh.info.vertexCount; ++vertex) { in GatherDeltasPN() local1873 for (uint32_t vertex = 0; vertex < submesh.info.vertexCount; ++vertex) { in GatherDeltasPN() local1969 for (uint32_t vertex = 0; vertex < submesh.info.vertexCount; ++vertex) { in GatherDeltasPNT() local2008 for (uint32_t vertex = 0; vertex < submesh.info.vertexCount; ++vertex) { in GatherDeltasPNT() local
578 auto vertex = vertexPair.first; in UpdateOverlayRect() local
1252 auto vertex = pattern_->selectOverlay_->GetGlobalRectVertexWithTransform(rect); variable
257 double vertex = 0.0; in GetCurrentIndex() local
1188 double vertex = 0.f; in OnDrawPixelMapMesh() local