1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #if !defined(ANIMATION_STATE_COMPONENT) || defined(IMPLEMENT_MANAGER) 17 #define ANIMATION_STATE_COMPONENT 18 19 #if !defined(IMPLEMENT_MANAGER) 20 #include <3d/ecs/components/animation_component.h> 21 #include <base/containers/vector.h> 22 #include <core/ecs/component_struct_macros.h> 23 #include <core/ecs/intf_component_manager.h> 24 #include <core/property/property.h> 25 26 CORE3D_BEGIN_NAMESPACE() 27 #endif 28 /** Internal state of animation playback. Inteded to be used by the AnimationSystem to track playback state changes. */ 29 BEGIN_COMPONENT(IAnimationStateComponentManager, AnimationStateComponent) 30 #if !defined(IMPLEMENT_MANAGER) 31 // A description of a state of track that is animated. 32 struct TrackState { 33 // Target entity. 34 CORE_NS::Entity entity; 35 36 // Number of frames. 37 size_t length; 38 }; 39 /** Playback states for an animation. */ 40 enum FlagBits : uint8_t { MANUAL_PROGRESS = 0x01 }; 41 using Flags = uint8_t; 42 #endif 43 // Animated entities (matches tracks). 44 DEFINE_PROPERTY(BASE_NS::vector<TrackState>, trackStates, "", CORE_NS::PropertyFlags::IS_HIDDEN, ) 45 46 DEFINE_PROPERTY(AnimationComponent::PlaybackState, state, "", CORE_NS::PropertyFlags::IS_HIDDEN, 47 VALUE(AnimationComponent::PlaybackState::STOP)) 48 49 // Playback time. 50 DEFINE_PROPERTY(float, time, "Playback Time", 0, VALUE(0.0f)) 51 52 // current repeat loop. 53 DEFINE_PROPERTY(uint32_t, currentLoop, "", CORE_NS::PropertyFlags::IS_HIDDEN, VALUE(0U)) 54 55 // Completion flag. 56 DEFINE_PROPERTY(bool, completed, "", CORE_NS::PropertyFlags::IS_HIDDEN, VALUE(false)) 57 58 DEFINE_PROPERTY(bool, dirty, "", CORE_NS::PropertyFlags::IS_HIDDEN, VALUE(false)) 59 /** Additional controls for animation playback. */ 60 DEFINE_BITFIELD_PROPERTY( 61 Flags, options, "Options", CORE_NS::PropertyFlags::IS_BITFIELD, VALUE(0), AnimationStateComponent::FlagBits) 62 63 END_COMPONENT(IAnimationStateComponentManager, AnimationStateComponent, "a590f16c-723d-421e-a9f6-451a4ac49907") 64 #if !defined(IMPLEMENT_MANAGER) 65 CORE3D_END_NAMESPACE() 66 #endif 67 68 #endif 69