1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_BASE_GEOMETRY_ANIMATABLE_MATRIX4_H
17 #define FOUNDATION_ACE_FRAMEWORKS_BASE_GEOMETRY_ANIMATABLE_MATRIX4_H
18 
19 #include "base/geometry/matrix4.h"
20 #include "core/animation/animator.h"
21 #include "core/animation/curve_animation.h"
22 #include "core/components/common/properties/animation_option.h"
23 
24 namespace OHOS::Ace {
25 
26 using RenderNodeAnimationCallback = std::function<void()>;
27 
28 class ACE_EXPORT AnimatableMatrix4 : public Matrix4 {
29 public:
30     AnimatableMatrix4() = default;
31     ~AnimatableMatrix4() = default;
32 
33     explicit AnimatableMatrix4(Matrix4 matrix4, const AnimationOption& option = AnimationOption())
34         : Matrix4(matrix4), animationOption_(option)
35     {}
36 
SetContextAndCallback(const WeakPtr<PipelineBase> & context,const RenderNodeAnimationCallback & callback)37     void SetContextAndCallback(const WeakPtr<PipelineBase>& context, const RenderNodeAnimationCallback& callback)
38     {
39         context_ = context;
40         animationCallback_ = callback;
41     }
42 
GetAnimationOption()43     const AnimationOption& GetAnimationOption() const
44     {
45         return animationOption_;
46     }
47 
SetAnimationOption(const AnimationOption & option)48     void SetAnimationOption(const AnimationOption& option)
49     {
50         animationOption_ = option;
51     }
52 
SetAnimationStopCallback(const RenderNodeAnimationCallback & callback)53     void SetAnimationStopCallback(const RenderNodeAnimationCallback& callback)
54     {
55         stopCallback_ = callback;
56     }
57 
GetAnimationStatus()58     Animator::Status GetAnimationStatus() const
59     {
60         if (!animationController_) {
61             return Animator::Status::IDLE;
62         }
63         return animationController_->GetStatus();
64     }
65 
66     AnimatableMatrix4& operator=(const Matrix4& matrix4);
67 
68     AnimatableMatrix4& operator=(const AnimatableMatrix4& newMatrix4);
69 
70     void MoveTo(const Matrix4& target);
71 
SetEvaluator(const RefPtr<Evaluator<TransformOperation>> & evaluator)72     void SetEvaluator(const RefPtr<Evaluator<TransformOperation>>& evaluator)
73     {
74         evaluator_ = evaluator;
75     }
76 
77 private:
78     void AnimateTo(const Matrix4& endValue);
79     void ResetController();
80     void OnAnimationCallback(const TransformOperation& value);
81     void ResetAnimatableMatrix();
82 
83 private:
84     bool isFirstAssign_ = true;
85     AnimationOption animationOption_;
86     RefPtr<Animator> animationController_;
87     WeakPtr<PipelineBase> context_;
88     RenderNodeAnimationCallback animationCallback_;
89     RenderNodeAnimationCallback stopCallback_;
90 
91     RefPtr<Evaluator<TransformOperation>> evaluator_;
92 };
93 
94 } // namespace OHOS::Ace
95 
96 #endif // FOUNDATION_ACE_FRAMEWORKS_BASE_GEOMETRY_ANIMATABLE_MATRIX4_H
97