1 /* 2 * Copyright (c) 2021-2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_CANVAS_RENDER_CONTEXT_BASE_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_CANVAS_RENDER_CONTEXT_BASE_H 18 19 #include <functional> 20 21 namespace OHOS::Ace { 22 23 const char WEBGL_RENDER_CONTEXT_NAME[] = "WebGLRenderingContext"; 24 25 class CanvasRenderContextBase { 26 public: 27 CanvasRenderContextBase() = default; ~CanvasRenderContextBase()28 virtual ~CanvasRenderContextBase() {} 29 30 virtual void Create(void* context) = 0; 31 32 virtual void Init() = 0; 33 34 virtual void Attach(uint64_t textureId) = 0; 35 36 virtual void Update() = 0; 37 38 virtual void Detach() = 0; 39 40 virtual void SetBitMapPtr(char* bitMapPtr, int bitMapWidth, int bitMapHeight) = 0; 41 42 virtual uint64_t CreateTexture() = 0; 43 44 virtual void SetUpdateCallback(std::function<void()>) = 0; 45 }; 46 47 } // namespace OHOS::Ace 48 49 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_CANVAS_RENDER_CONTEXT_BASE_H 50