1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef DEVICE_SHADER_MODULE_H 17 #define DEVICE_SHADER_MODULE_H 18 19 #include <cstdint> 20 21 #include <base/containers/array_view.h> 22 #include <render/namespace.h> 23 24 RENDER_BEGIN_NAMESPACE() 25 struct ShaderModulePlatformData {}; 26 27 /** Combined shader module. 28 * Compiled single shader module and reflection. 29 */ 30 class ShaderModule { 31 public: 32 ShaderModule() = default; 33 virtual ~ShaderModule() = default; 34 35 ShaderModule(const ShaderModule&) = delete; 36 ShaderModule& operator=(const ShaderModule&) = delete; 37 38 virtual ShaderStageFlags GetShaderStageFlags() const = 0; 39 40 virtual const ShaderModulePlatformData& GetPlatformData() const = 0; 41 42 virtual const PipelineLayout& GetPipelineLayout() const = 0; 43 virtual ShaderSpecializationConstantView GetSpecilization() const = 0; 44 45 /* The following are not found from every shader, data might be zeros */ 46 47 virtual VertexInputDeclarationView GetVertexInputDeclaration() const = 0; 48 virtual ShaderThreadGroup GetThreadGroupSize() const = 0; 49 }; 50 RENDER_END_NAMESPACE() 51 52 #endif // DEVICE_SHADER_MODULE_H 53