1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef CORE_ANIMATION_PLAYBACK_H 17 #define CORE_ANIMATION_PLAYBACK_H 18 19 #include <3d/ecs/components/animation_component.h> 20 #include <3d/ecs/systems/intf_animation_system.h> 21 #include <base/containers/array_view.h> 22 #include <core/ecs/entity.h> 23 #include <core/namespace.h> 24 25 CORE3D_BEGIN_NAMESPACE() 26 class IAnimationComponentManager; 27 class IAnimationStateComponentManager; 28 class INameComponentManager; 29 30 class AnimationPlayback final : public IAnimationPlayback { 31 public: 32 AnimationPlayback(const CORE_NS::Entity animationEntity, 33 const BASE_NS::array_view<const CORE_NS::Entity> targetEntities, CORE_NS::IEcs& ecs); 34 ~AnimationPlayback() override; 35 36 BASE_NS::string_view GetName() const override; 37 38 void SetPlaybackState(AnimationComponent::PlaybackState state) override; 39 AnimationComponent::PlaybackState GetPlaybackState() const override; 40 41 void SetRepeatCount(uint32_t repeatCount) override; 42 uint32_t GetRepeatCount() const override; 43 44 void SetWeight(float weight) override; 45 float GetWeight() const override; 46 47 void SetTimePosition(float timePosition) override; 48 float GetTimePosition() const override; 49 50 float GetAnimationLength() const override; 51 52 void SetStartOffset(float startOffset) override; 53 float GetStartOffset() const override; 54 55 void SetDuration(float duration) override; 56 float GetDuration() const override; 57 58 bool IsCompleted() const override; 59 60 void SetSpeed(float speed) override; 61 62 float GetSpeed() const override; 63 64 CORE_NS::Entity GetEntity() const override; 65 66 private: 67 // Animation resource. 68 CORE_NS::Entity animation_; 69 70 CORE_NS::IEcs& ecs_; 71 72 IAnimationComponentManager* animationManager_ { nullptr }; 73 IAnimationStateComponentManager* animationStateManager_ { nullptr }; 74 INameComponentManager* nameManager_ { nullptr }; 75 }; 76 CORE3D_END_NAMESPACE() 77 78 #endif // CORE_ANIMATION_PLAYBACK_H 79