1 /* 2 * Copyright (c) 2020-2021 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef GRAPHIC_LITE_HI_FBDEV_H 17 #define GRAPHIC_LITE_HI_FBDEV_H 18 19 #include "lite_wm_type.h" 20 21 namespace OHOS { 22 enum LayerRotateType { 23 LAYER_ROTATE_NONE = 0, /**< No rotation */ 24 LAYER_ROTATE_90, /**< Rotation by 90 degrees */ 25 LAYER_ROTATE_180, /**< Rotation by 180 degrees */ 26 LAYER_ROTATE_270, /**< Rotation by 270 degrees */ 27 LAYER_ROTATE_BUTT /**< Invalid operation */ 28 }; 29 30 /** 31 * @brief Get dev surface data. 32 */ 33 LiteSurfaceData* GetDevSurfaceData(); 34 35 /** 36 * @brief Get layer rotate type. 37 */ 38 LayerRotateType GetLayerRotateType(); 39 40 /** 41 * @brief Initialize fbdev. 42 */ 43 void HiFbdevInit(void); 44 45 /** 46 * @brief Close fbdev. 47 */ 48 void HiFbdevClose(); 49 50 /** 51 * @brief flush 52 */ 53 void LcdFlush(); 54 } // namespace OHOS 55 #endif // GRAPHIC_LITE_HI_FBDEV_H 56