1 /* 2 * Copyright (c) 2020 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OHOS_ACELITE_JS_APP_ENVIRONMENT_H 17 #define OHOS_ACELITE_JS_APP_ENVIRONMENT_H 18 19 #include "js_debugger_config.h" 20 #include "non_copyable.h" 21 22 namespace OHOS { 23 namespace ACELite { 24 /** 25 * @brief Environment of js app. 26 */ 27 class JsAppEnvironment final : public MemoryHeap { 28 public: 29 ACE_DISALLOW_COPY_AND_MOVE(JsAppEnvironment); 30 /** 31 * @brief: get instance of js app Environment. 32 * 33 * @returns: js app environment instance 34 */ GetInstance()35 static JsAppEnvironment *GetInstance() 36 { 37 static JsAppEnvironment instance; 38 return &instance; 39 } 40 41 /** 42 * @brief: init js framework. 43 */ 44 void InitJsFramework() const; 45 /** 46 * @brief: cleanup resources 47 */ 48 void Cleanup(); 49 /* 50 * @brief: this is called when preparing the environment for the application running, to decide 51 * the snapshot mode or JS parsing mode. 52 */ 53 void InitRuntimeMode(); IsSnapshotMode()54 bool IsSnapshotMode() const 55 { 56 return snapshotMode_; 57 } 58 59 private: 60 void LoadAceBuiltInModules() const; 61 JsAppEnvironment(); ~JsAppEnvironment()62 ~JsAppEnvironment() {} 63 void LoadFramework() const; 64 // we use snapshot as default on device and JS parser as default on simulator 65 bool snapshotMode_; 66 }; 67 } // namespace ACELite 68 } // namespace OHOS 69 70 #endif // OHOS_ACELITE_JS_APP_ENVIRONMENT_H 71