1 /*
2  * Copyright (c) 2021-2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "socket_state_base.h"
17 
18 namespace OHOS::NetStack::Socket {
SocketStateBase()19 SocketStateBase::SocketStateBase() : isBound_(false), isClose_(false), isConnected_(false) {}
20 
SetIsBound(bool isBound)21 void SocketStateBase::SetIsBound(bool isBound)
22 {
23     isBound_ = isBound;
24 }
25 
SetIsClose(bool isClose)26 void SocketStateBase::SetIsClose(bool isClose)
27 {
28     isClose_ = isClose;
29 }
30 
SetIsConnected(bool isConnected)31 void SocketStateBase::SetIsConnected(bool isConnected)
32 {
33     isConnected_ = isConnected;
34 }
35 
IsBound() const36 bool SocketStateBase::IsBound() const
37 {
38     return isBound_;
39 }
40 
IsClose() const41 bool SocketStateBase::IsClose() const
42 {
43     return isClose_;
44 }
45 
IsConnected() const46 bool SocketStateBase::IsConnected() const
47 {
48     return isConnected_;
49 }
50 } // namespace OHOS::NetStack::Socket
51