1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef CORE__RENDER__NODE_DATA__RENDER_DATA_STORE_DEFAULT_LIGHT_H 17 #define CORE__RENDER__NODE_DATA__RENDER_DATA_STORE_DEFAULT_LIGHT_H 18 19 #include <cstdint> 20 21 #include <3d/render/intf_render_data_store_default_light.h> 22 #include <base/containers/array_view.h> 23 #include <base/containers/string.h> 24 #include <base/containers/vector.h> 25 #include <base/util/uid.h> 26 27 RENDER_BEGIN_NAMESPACE() 28 class IRenderContext; 29 RENDER_END_NAMESPACE() 30 CORE3D_BEGIN_NAMESPACE()31CORE3D_BEGIN_NAMESPACE() 32 /** 33 RenderDataStoreDefaultLight implementation. 34 */ 35 class RenderDataStoreDefaultLight final : public IRenderDataStoreDefaultLight { 36 public: 37 explicit RenderDataStoreDefaultLight(const BASE_NS::string_view name); 38 ~RenderDataStoreDefaultLight() override = default; 39 40 void CommitFrameData() override {}; 41 void PreRender() override {}; 42 // clear in post render 43 void PostRender() override; 44 void PreRenderBackend() override {}; 45 void PostRenderBackend() override {}; 46 void Clear() override; 47 uint32_t GetFlags() const override 48 { 49 return 0; 50 }; 51 52 void SetShadowTypes(const ShadowTypes& shadowTypes, const uint32_t flags) override; 53 ShadowTypes GetShadowTypes() const override; 54 55 void SetShadowQualityResolutions(const ShadowQualityResolutions& resolutions, const uint32_t flags) override; 56 BASE_NS::Math::UVec2 GetShadowQualityResolution() const override; 57 58 void AddLight(const RenderLight& light) override; 59 BASE_NS::array_view<const RenderLight> GetLights() const override; 60 LightCounts GetLightCounts() const override; 61 LightingFlags GetLightingFlags() const override; 62 63 // for plugin / factory interface 64 static constexpr char const* const TYPE_NAME = "RenderDataStoreDefaultLight"; 65 static RENDER_NS::IRenderDataStore* Create(RENDER_NS::IRenderContext& renderContext, char const* name); 66 static void Destroy(RENDER_NS::IRenderDataStore* instance); 67 68 BASE_NS::string_view GetTypeName() const override 69 { 70 return TYPE_NAME; 71 } 72 73 BASE_NS::string_view GetName() const override 74 { 75 return name_; 76 } 77 78 const BASE_NS::Uid& GetUid() const override 79 { 80 return UID; 81 } 82 83 private: 84 const BASE_NS::string name_; 85 86 BASE_NS::vector<RenderLight> lights_; 87 88 IRenderDataStoreDefaultLight::LightCounts lightCounts_; 89 IRenderDataStoreDefaultLight::ShadowTypes shadowTypes_; 90 IRenderDataStoreDefaultLight::ShadowQualityResolutions resolutions_; 91 }; 92 CORE3D_END_NAMESPACE() 93 94 #endif // CORE__RENDER__NODE_DATA__RENDER_DATA_STORE_DEFAULT_LIGHT_H 95