1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef CORE__RENDER__NODE_DATA__RENDER_DATA_STORE_DEFAULT_SCENE_H 17 #define CORE__RENDER__NODE_DATA__RENDER_DATA_STORE_DEFAULT_SCENE_H 18 19 #include <cstdint> 20 21 #include <3d/render/intf_render_data_store_default_scene.h> 22 #include <base/containers/string.h> 23 #include <base/containers/string_view.h> 24 #include <base/containers/unordered_map.h> 25 #include <base/containers/vector.h> 26 #include <base/util/uid.h> 27 28 RENDER_BEGIN_NAMESPACE() 29 class IRenderContext; 30 RENDER_END_NAMESPACE() 31 CORE3D_BEGIN_NAMESPACE()32CORE3D_BEGIN_NAMESPACE() 33 /** 34 RenderDataStoreDefaultScene implementation. 35 */ 36 class RenderDataStoreDefaultScene final : public IRenderDataStoreDefaultScene { 37 public: 38 explicit RenderDataStoreDefaultScene(const BASE_NS::string_view name); 39 ~RenderDataStoreDefaultScene() override = default; 40 41 void CommitFrameData() override {}; 42 void PreRender() override {}; 43 // Reset and start indexing from the beginning. i.e. frame boundary reset. 44 void PostRender() override; 45 void PreRenderBackend() override {}; 46 void PostRenderBackend() override {}; 47 void Clear() override; 48 uint32_t GetFlags() const override 49 { 50 return 0; 51 }; 52 53 void SetScene(const RenderScene& scene) override; 54 RenderScene GetScene(const BASE_NS::string_view sceneName) const override; 55 RenderScene GetScene() const override; 56 57 // for plugin / factory interface 58 static constexpr char const* const TYPE_NAME = "RenderDataStoreDefaultScene"; 59 static IRenderDataStore* Create(RENDER_NS::IRenderContext& renderContext, char const* name); 60 static void Destroy(IRenderDataStore* instance); 61 62 BASE_NS::string_view GetTypeName() const override 63 { 64 return TYPE_NAME; 65 } 66 67 BASE_NS::string_view GetName() const override 68 { 69 return name_; 70 } 71 72 const BASE_NS::Uid& GetUid() const override 73 { 74 return UID; 75 } 76 77 private: 78 BASE_NS::string name_; 79 80 BASE_NS::vector<RenderScene> scenes_; 81 BASE_NS::unordered_map<BASE_NS::string, size_t> nameToScene_; 82 uint32_t nextId { 0u }; 83 }; 84 CORE3D_END_NAMESPACE() 85 86 #endif // CORE__RENDER__NODE_DATA__RENDER_DATA_STORE_DEFAULT_SCENE_H 87