1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef CORE3D_RENDER__NODE__RENDER_NODE_CAMERA_SINGLE_POST_PROCESS_H 17 #define CORE3D_RENDER__NODE__RENDER_NODE_CAMERA_SINGLE_POST_PROCESS_H 18 19 #include <3d/namespace.h> 20 #include <3d/render/intf_render_data_store_default_light.h> 21 #include <base/containers/string.h> 22 #include <base/util/uid.h> 23 #include <render/datastore/intf_render_data_store_post_process.h> 24 #include <render/datastore/render_data_store_render_pods.h> 25 #include <render/device/pipeline_state_desc.h> 26 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h> 27 #include <render/nodecontext/intf_render_node.h> 28 #include <render/render_data_structures.h> 29 #include <render/resource_handle.h> 30 31 #include "render/node/render_copy_helper.h" 32 #include "render/render_node_scene_util.h" 33 34 RENDER_BEGIN_NAMESPACE() 35 struct RenderNodeGraphInputs; 36 RENDER_END_NAMESPACE() 37 38 CORE3D_BEGIN_NAMESPACE() 39 class IRenderDataStoreDefaultCamera; 40 class IRenderDataStoreDefaultScene; 41 42 class RenderNodeCameraSinglePostProcess final : public RENDER_NS::IRenderNode { 43 public: 44 RenderNodeCameraSinglePostProcess() = default; 45 ~RenderNodeCameraSinglePostProcess() override = default; 46 47 void InitNode(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr) override; 48 void PreExecuteFrame() override; 49 void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override; GetExecuteFlags()50 ExecuteFlags GetExecuteFlags() const override 51 { 52 return 0U; 53 } 54 55 // for plugin / factory interface 56 static constexpr BASE_NS::Uid UID { "6257f029-f747-44c7-8de9-87b41b8afd6a" }; 57 static constexpr char const* TYPE_NAME = "RenderNodeCameraSinglePostProcess"; 58 static constexpr IRenderNode::BackendFlags BACKEND_FLAGS = IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT; 59 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; 60 static IRenderNode* Create(); 61 static void Destroy(IRenderNode* instance); 62 63 struct ShadowBuffers { 64 RENDER_NS::RenderHandle pcfDepthHandle; 65 RENDER_NS::RenderHandle vsmColorHandle; 66 67 RENDER_NS::RenderHandle pcfSamplerHandle; 68 RENDER_NS::RenderHandle vsmSamplerHandle; 69 }; 70 struct DefaultImagesAndSamplers { 71 RENDER_NS::RenderHandle cubemapHandle; 72 73 RENDER_NS::RenderHandle linearHandle; 74 RENDER_NS::RenderHandle nearestHandle; 75 RENDER_NS::RenderHandle linearMipHandle; 76 77 RENDER_NS::RenderHandle colorPrePassHandle; 78 }; 79 80 private: 81 RENDER_NS::IRenderNodeContextManager* renderNodeContextMgr_ { nullptr }; 82 83 void RegisterOutputs(); 84 void InitCreateBinders(); 85 void ParseRenderNodeInputs(); 86 void UpdateGlobalPostProcessUbo(); 87 void UpdateImageData(); 88 void ProcessPostProcessConfiguration(); 89 void GetSceneUniformBuffers(const BASE_NS::string_view us); 90 void UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, 91 const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLight); 92 void UpdateSet0(RENDER_NS::IRenderCommandList& cmdList); 93 void BindDefaultResources(const uint32_t set, const RENDER_NS::DescriptorSetLayoutBindingResources& bindings); 94 void ExecuteSinglePostProcess(RENDER_NS::IRenderCommandList& cmdList); 95 96 enum class DefaultOutputImage : uint32_t { 97 OUTPUT = 0, 98 INPUT_OUTPUT_COPY = 1, 99 INPUT = 2, 100 WHITE = 3, 101 BLACK = 4, 102 }; 103 104 static constexpr uint64_t INVALID_CAM_ID { 0xFFFFFFFFffffffff }; 105 // Json resources which might need re-fetching 106 struct JsonInputs { 107 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; 108 RENDER_NS::RenderNodeGraphInputs::InputResources resources; 109 RENDER_NS::RenderNodeGraphInputs::InputResources dispatchResources; 110 111 RENDER_NS::RenderNodeGraphInputs::RenderDataStore renderDataStore; 112 113 BASE_NS::string ppName; 114 DefaultOutputImage defaultOutputImage { DefaultOutputImage::OUTPUT }; 115 116 BASE_NS::string customCameraName; 117 uint64_t customCameraId { INVALID_CAM_ID }; 118 119 bool hasChangeableRenderPassHandles { false }; 120 bool hasChangeableResourceHandles { false }; 121 bool hasChangeableDispatchHandles { false }; 122 123 uint32_t inputIdx { ~0u }; 124 uint32_t outputIdx { ~0u }; 125 }; 126 JsonInputs jsonInputs_; 127 128 struct BuiltInVariables { 129 RENDER_NS::RenderHandle input; 130 131 RENDER_NS::RenderHandle output; 132 133 RENDER_NS::RenderHandle defBuffer; 134 RENDER_NS::RenderHandle defBlackImage; 135 RENDER_NS::RenderHandle defWhiteImage; 136 RENDER_NS::RenderHandle defSampler; 137 }; 138 BuiltInVariables builtInVariables_; 139 140 SceneBufferHandles sceneBuffers_; 141 SceneCameraBufferHandles cameraBuffers_; 142 143 DefaultImagesAndSamplers defaultImagesAndSamplers_; 144 145 struct CurrentScene { 146 RenderCamera camera; 147 RENDER_NS::RenderHandle cameraEnvRadianceHandle; 148 RENDER_NS::RenderHandle prePassColorTarget; 149 150 bool hasShadow { false }; 151 IRenderDataStoreDefaultLight::ShadowTypes shadowTypes {}; 152 IRenderDataStoreDefaultLight::LightingFlags lightingFlags { 0u }; 153 }; 154 CurrentScene currentScene_; 155 156 ShadowBuffers shadowBuffers_; 157 158 RENDER_NS::RenderNodeHandles::InputRenderPass inputRenderPass_; 159 RENDER_NS::RenderNodeHandles::InputResources inputResources_; 160 RENDER_NS::RenderNodeHandles::InputResources dispatchResources_; 161 RENDER_NS::RenderHandle shader_; 162 RENDER_NS::PipelineLayout pipelineLayout_; 163 RENDER_NS::RenderHandle psoHandle_; 164 RENDER_NS::PushConstant pushConstant_; 165 166 RENDER_NS::IPipelineDescriptorSetBinder::Ptr pipelineDescriptorSetBinder_; 167 168 RENDER_NS::PostProcessConfiguration ppGlobalConfig_; 169 RENDER_NS::IRenderDataStorePostProcess::PostProcess ppLocalConfig_; 170 171 bool graphics_ { true }; 172 RENDER_NS::ShaderThreadGroup threadGroupSize_ { 1u, 1u, 1u }; 173 174 SceneRenderDataStores stores_; 175 176 struct UboHandles { 177 // first 512 aligned is global post process 178 // after (256) we have effect local data 179 RENDER_NS::RenderHandleReference postProcess; 180 }; 181 UboHandles ubos_; 182 183 RenderCopyHelper renderCopy_; 184 185 bool useAutoBindSet0_ { false }; 186 bool valid_ { false }; 187 }; 188 CORE3D_END_NAMESPACE() 189 190 #endif // CORE3D_RENDER__NODE__RENDER_NODE_CAMERA_SINGLE_POST_PROCESS_H 191