1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef CORE__RENDER__NODE__RENDER_NODE_CREATE_DEFAULT_CAMERA_GPU_IMAGES_H 17 #define CORE__RENDER__NODE__RENDER_NODE_CREATE_DEFAULT_CAMERA_GPU_IMAGES_H 18 19 #include <base/containers/string.h> 20 #include <base/containers/vector.h> 21 #include <base/util/uid.h> 22 #include <core/namespace.h> 23 #include <render/device/gpu_resource_desc.h> 24 #include <render/nodecontext/intf_render_node.h> 25 #include <render/resource_handle.h> 26 27 #include "render/render_node_scene_util.h" 28 CORE3D_BEGIN_NAMESPACE()29CORE3D_BEGIN_NAMESPACE() 30 class RenderNodeCreateDefaultCameraGpuImages final : public RENDER_NS::IRenderNode { 31 public: 32 RenderNodeCreateDefaultCameraGpuImages() = default; 33 ~RenderNodeCreateDefaultCameraGpuImages() override = default; 34 35 void InitNode(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr) override; 36 void PreExecuteFrame() override; 37 void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override {}; 38 ExecuteFlags GetExecuteFlags() const override 39 { 40 // no work in execute 41 return IRenderNode::ExecuteFlagBits::EXECUTE_FLAG_BITS_DO_NOT_EXECUTE; 42 } 43 44 // for plugin / factory interface 45 static constexpr BASE_NS::Uid UID { "c694a5bd-c6f6-4167-9b61-cf481632c171" }; 46 static constexpr char const* TYPE_NAME = "RenderNodeCreateDefaultCameraGpuImages"; 47 static constexpr IRenderNode::BackendFlags BACKEND_FLAGS = IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT; 48 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; 49 static IRenderNode* Create(); 50 static void Destroy(IRenderNode* instance); 51 52 private: 53 RENDER_NS::IRenderNodeContextManager* renderNodeContextMgr_ { nullptr }; 54 55 void ParseRenderNodeInputs(); 56 57 static constexpr uint64_t INVALID_CAM_ID { 0xFFFFFFFFffffffff }; 58 struct JsonInputs { 59 BASE_NS::vector<RENDER_NS::RenderNodeGraphInputs::RenderNodeGraphGpuImageDesc> gpuImageDescs; 60 61 BASE_NS::string customCameraName; 62 uint64_t customCameraId { INVALID_CAM_ID }; 63 }; 64 JsonInputs jsonInputs_; 65 66 SceneRenderDataStores stores_; 67 68 BASE_NS::vector<RENDER_NS::RenderNodeGraphInputs::RenderNodeGraphGpuImageDesc> descs_; 69 BASE_NS::vector<RENDER_NS::RenderHandleReference> resourceHandles_; 70 }; 71 CORE3D_END_NAMESPACE() 72 73 #endif // CORE__RENDER__NODE__RENDER_NODE_CREATE_DEFAULT_CAMERA_GPU_IMAGES_H 74