1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef CORE3D_RENDER__NODE__RENDER_NODE_DEFAULT_CAMERA_POST_PROCESS_CONTROLLER_H 17 #define CORE3D_RENDER__NODE__RENDER_NODE_DEFAULT_CAMERA_POST_PROCESS_CONTROLLER_H 18 19 #include <3d/namespace.h> 20 #include <3d/render/intf_render_node_scene_util.h> 21 #include <base/containers/string.h> 22 #include <base/util/uid.h> 23 #include <render/nodecontext/intf_render_node.h> 24 #include <render/nodecontext/intf_render_node_post_process_util.h> 25 #include <render/render_data_structures.h> 26 #include <render/resource_handle.h> 27 28 CORE3D_BEGIN_NAMESPACE() 29 class IRenderDataStoreDefaultCamera; 30 class IRenderDataStoreDefaultScene; 31 32 class RenderNodeDefaultCameraPostProcessController final : public RENDER_NS::IRenderNode { 33 public: 34 RenderNodeDefaultCameraPostProcessController() = default; 35 ~RenderNodeDefaultCameraPostProcessController() override = default; 36 37 void InitNode(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr) override; 38 void PreExecuteFrame() override; 39 void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override; GetExecuteFlags()40 ExecuteFlags GetExecuteFlags() const override 41 { 42 return 0U; 43 } 44 45 // for plugin / factory interface 46 static constexpr BASE_NS::Uid UID { "31d7e1f0-cdeb-4f1d-832c-85c710beb100" }; 47 static constexpr char const* TYPE_NAME = "RenderNodeDefaultCameraPostProcessController"; 48 static constexpr IRenderNode::BackendFlags BACKEND_FLAGS = IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT; 49 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; 50 static IRenderNode* Create(); 51 static void Destroy(IRenderNode* instance); 52 53 private: 54 RENDER_NS::IRenderNodeContextManager* renderNodeContextMgr_ { nullptr }; 55 56 static constexpr uint64_t INVALID_CAM_ID { 0xFFFFFFFFffffffff }; 57 struct JsonInputs { 58 BASE_NS::string customCameraName; 59 uint64_t customCameraId { INVALID_CAM_ID }; 60 }; 61 JsonInputs jsonInputs_; 62 63 struct CurrentScene { 64 RenderCamera camera; 65 66 uint32_t cameraIdx { 0 }; 67 BASE_NS::string customCameraName; 68 uint64_t customCameraId { INVALID_CAM_ID }; 69 uint32_t multiviewLayer { RENDER_NS::PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; 70 71 BASE_NS::string cameraControllerRenderNodeName; 72 }; 73 bool validPostProcessInputs_ { false }; 74 75 void RegisterOutputs(); 76 void ParseRenderNodeInputs(); 77 void UpdateCurrentScene( 78 const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera); 79 80 SceneRenderDataStores stores_; 81 CurrentScene currentScene_; 82 83 RENDER_NS::IRenderNodePostProcessUtil::Ptr rnPostProcessUtil_; 84 }; 85 CORE3D_END_NAMESPACE() 86 87 #endif // CORE3D_RENDER__NODE__RENDER_NODE_DEFAULT_CAMERA_POST_PROCESS_CONTROLLER_H 88