1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef CORE__RENDER__NODE__RENDER_NODE_DEFAULT_LIGHTS_H 17 #define CORE__RENDER__NODE__RENDER_NODE_DEFAULT_LIGHTS_H 18 19 #include <base/util/uid.h> 20 #include <core/namespace.h> 21 #include <render/nodecontext/intf_render_node.h> 22 #include <render/resource_handle.h> 23 24 #include "render/render_node_scene_util.h" 25 CORE3D_BEGIN_NAMESPACE()26CORE3D_BEGIN_NAMESPACE() 27 class RenderNodeDefaultLights final : public RENDER_NS::IRenderNode { 28 public: 29 RenderNodeDefaultLights() = default; 30 ~RenderNodeDefaultLights() override = default; 31 32 void InitNode(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr) override; 33 void PreExecuteFrame() override; 34 void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override; 35 ExecuteFlags GetExecuteFlags() const override 36 { 37 // expect to have lights or need to reset GPU data 38 return 0U; 39 } 40 41 // for plugin / factory interface 42 static constexpr BASE_NS::Uid UID { "8757af6a-adde-471f-b475-8f8c0962d8b6" }; 43 static constexpr char const* const TYPE_NAME = "RenderNodeDefaultLights"; 44 static constexpr IRenderNode::BackendFlags BACKEND_FLAGS = IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT; 45 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; 46 static IRenderNode* Create(); 47 static void Destroy(IRenderNode* instance); 48 49 private: 50 RENDER_NS::IRenderNodeContextManager* renderNodeContextMgr_ { nullptr }; 51 52 SceneRenderDataStores stores_; 53 54 RENDER_NS::RenderHandleReference lightBufferHandle_; 55 RENDER_NS::RenderHandleReference lightClusterBufferHandle_; 56 }; 57 CORE3D_END_NAMESPACE() 58 59 #endif // CORE__RENDER__NODE__RENDER_NODE_DEFAULT_LIGHTS_H 60