1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef CORE__RENDER__NODE__RENDER_NODE_MORPH_H 17 #define CORE__RENDER__NODE__RENDER_NODE_MORPH_H 18 19 #include <3d/render/intf_render_data_store_morph.h> 20 #include <base/containers/array_view.h> 21 #include <base/containers/unique_ptr.h> 22 #include <base/containers/vector.h> 23 #include <base/math/vector.h> 24 #include <base/util/uid.h> 25 #include <core/namespace.h> 26 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h> 27 #include <render/nodecontext/intf_render_node.h> 28 #include <render/render_data_structures.h> 29 #include <render/resource_handle.h> 30 31 #include "render/render_node_scene_util.h" 32 CORE3D_BEGIN_NAMESPACE()33CORE3D_BEGIN_NAMESPACE() 34 class RenderNodeMorph final : public RENDER_NS::IRenderNode { 35 public: 36 RenderNodeMorph() = default; 37 ~RenderNodeMorph() override = default; 38 39 void InitNode(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr) override; 40 void PreExecuteFrame() override; 41 void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override; 42 ExecuteFlags GetExecuteFlags() const override; 43 44 // for plugin / factory interface 45 static constexpr BASE_NS::Uid UID { "8e5bd3ad-f95b-4c47-9cf2-a9d908aa7c72" }; 46 static constexpr char const* const TYPE_NAME = "RenderNodeMorph"; 47 static constexpr IRenderNode::BackendFlags BACKEND_FLAGS = IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT; 48 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; 49 static IRenderNode* Create(); 50 static void Destroy(IRenderNode* instance); 51 52 private: 53 void UpdateWeightsAndTargets(BASE_NS::array_view<const RenderDataMorph::Submesh> submeshes); 54 void ComputeMorphs( 55 RENDER_NS::IRenderCommandList& cmdList, BASE_NS::array_view<const RenderDataMorph::Submesh> submeshes); 56 57 RENDER_NS::IRenderNodeContextManager* renderNodeContextMgr_ { nullptr }; 58 59 SceneRenderDataStores stores_; 60 61 uint32_t maxObjectCount_ { 0 }; 62 uint32_t maxStructCount_ { 0 }; 63 uint32_t bufferSize_ { 0 }; 64 RENDER_NS::RenderHandleReference morphTargetBufferHandle_; 65 66 RENDER_NS::RenderHandle psoHandle_; 67 68 RENDER_NS::PipelineLayout pipelineLayout_; 69 RENDER_NS::ShaderThreadGroup threadGroupSize_ { 1u, 1u, 1u }; 70 71 struct AllDescriptorSets { 72 RENDER_NS::IDescriptorSetBinder::Ptr params; 73 BASE_NS::vector<RENDER_NS::IDescriptorSetBinder::Ptr> inputs; 74 BASE_NS::vector<RENDER_NS::IDescriptorSetBinder::Ptr> outputs; 75 }; 76 AllDescriptorSets allDescriptorSets_; 77 78 bool hasExecuteData_ { false }; 79 }; 80 CORE3D_END_NAMESPACE() 81 82 #endif // CORE__RENDER__NODE__RENDER_NODE_MORPH_H 83