1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_DATA_STORE_RENDER_DATA_STORE_DEFAULT_GPU_RESOURCE_DATA_COPY_H 17 #define RENDER_DATA_STORE_RENDER_DATA_STORE_DEFAULT_GPU_RESOURCE_DATA_COPY_H 18 19 #include <cstdint> 20 #include <mutex> 21 22 #include <base/containers/string.h> 23 #include <base/containers/string_view.h> 24 #include <base/containers/vector.h> 25 #include <base/util/uid.h> 26 #include <render/datastore/intf_render_data_store_default_gpu_resource_data_copy.h> 27 #include <render/namespace.h> 28 29 RENDER_BEGIN_NAMESPACE() 30 class IRenderContext; 31 class IDevice; 32 class GpuResourceManager; 33 /** 34 RenderDataStoreDefaultGpuResourceDataCopy implementation. 35 */ 36 class RenderDataStoreDefaultGpuResourceDataCopy final : public IRenderDataStoreDefaultGpuResourceDataCopy { 37 public: 38 RenderDataStoreDefaultGpuResourceDataCopy(IRenderContext& renderContext, const BASE_NS::string_view name); 39 ~RenderDataStoreDefaultGpuResourceDataCopy() override = default; 40 CommitFrameData()41 void CommitFrameData() override {}; PreRender()42 void PreRender() override {}; PostRender()43 void PostRender() override {}; PreRenderBackend()44 void PreRenderBackend() override {}; 45 // Do copy operation in end frame. 46 void PostRenderBackend() override; 47 void Clear() override; GetFlags()48 uint32_t GetFlags() const override 49 { 50 return 0; 51 }; 52 53 void AddCopyOperation(const GpuResourceDataCopy& copyOp) override; 54 55 // for plugin / factory interface 56 static constexpr const char* const TYPE_NAME = "RenderDataStoreDefaultGpuResourceDataCopy"; 57 58 static IRenderDataStore* Create(IRenderContext& renderContext, char const* name); 59 static void Destroy(IRenderDataStore* instance); 60 GetTypeName()61 BASE_NS::string_view GetTypeName() const override 62 { 63 return TYPE_NAME; 64 } 65 GetName()66 BASE_NS::string_view GetName() const override 67 { 68 return name_; 69 } 70 GetUid()71 const BASE_NS::Uid& GetUid() const override 72 { 73 return UID; 74 } 75 76 private: 77 IDevice& device_; 78 GpuResourceManager& gpuResourceMgr_; 79 const BASE_NS::string name_; 80 81 mutable std::mutex mutex_; 82 83 bool waitForIdle_ { false }; 84 BASE_NS::vector<GpuResourceDataCopy> copyData_; 85 }; 86 RENDER_END_NAMESPACE() 87 88 #endif // RENDER_DATA_STORE_RENDER_DATA_STORE_DEFAULT_GPU_RESOURCE_DATA_COPY_H 89