1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef SATURATION_FILTER_H 17 #define SATURATION_FILTER_H 18 19 #include "algo_filter.h" 20 21 namespace OHOS { 22 namespace Rosen { 23 class SaturationFilter : public AlgoFilter { 24 public: 25 // saturation: The degree of saturation or desaturation to apply to the image (0.0 - 2.0, with 1.0 as the default) 26 static constexpr float DEFAULT_SATURATION = 1.0f; 27 28 SaturationFilter(); ~SaturationFilter()29 virtual ~SaturationFilter() {}; 30 void SetValue(const std::string& key, std::shared_ptr<void> value, int size) override; 31 std::string GetVertexShader() override; 32 std::string GetFragmentShader() override; 33 34 private: 35 void LoadFilterParams() override; 36 float saturation_ = DEFAULT_SATURATION; 37 GLint saturationID_ = 0; 38 }; 39 } // namespace Rosen 40 } // namespace OHOS 41 #endif // SATURATION_FILTER_H